Understanding stats in Smite is crucial for crafting effective builds and dominating the battlefield. Whether you’re a seasoned player or just starting your journey in the Battleground of the Gods, grasping what each stat means and how it impacts your gameplay is essential. This guide breaks down the key stats in Smite, explaining their mechanics and relevance to building powerful gods.
Core Stats: The Foundation of Your God
These stats are the most fundamental, influencing your god’s survivability and resource management in every match.
Health Points (HP)
Your HP represents your god’s life force. When it reaches zero, your god is defeated. In Smite, the maximum HP a god can have is 5500. Understanding HP is the first step in building a durable character, especially for roles that need to withstand significant damage, like Warriors and Guardians.
Mana
Mana is the resource used by most gods to cast their abilities. Running out of mana means you can’t use your skills, severely limiting your effectiveness in combat. The mana cap in Smite is 4000. Efficient mana management is key, especially for ability-heavy gods like Mages and certain Assassins.
Health Per 5 Seconds (HP5)
HP5 dictates how much health your god regenerates every 5 seconds, even outside of combat. A higher HP5 stat contributes to sustain, allowing you to recover from poke damage and stay in the fight longer. The cap for HP5 is 100. While not as impactful as direct healing, HP5 is a valuable passive regeneration source, particularly in longer matches.
Mana Per 5 Seconds (MP5)
MP5 works similarly to HP5, but for mana regeneration. It determines how much mana your god recovers every 5 seconds. Effective MP5 ensures you can consistently use your abilities without frequently running out of mana. The MP5 cap is also 100. For gods who rely heavily on ability usage, especially in the early to mid-game, MP5 is a critical stat to consider in your builds.
Lifesteal: Sustain Through Damage
Lifesteal offers a way to regain health by dealing damage, enhancing your god’s survivability during engagements.
Physical Lifesteal
Physical lifesteal converts a percentage of the physical damage you deal with basic attacks back into health. For instance, with 10% physical lifesteal, dealing 100 physical damage heals you for 10 HP. It’s important to note that Area of Effect (AOE) basic attacks, like Bellona’s hammer attacks or Bakasura’s ultimate cone, reduce the healing received by a factor of three. Crucially, physical lifesteal only applies to basic attacks, not abilities. The maximum physical lifesteal you can achieve is 100%. This stat is particularly valuable for Hunters and some Assassins who rely on sustained basic attack damage.
Magical Lifesteal
Magical lifesteal functions similarly to physical lifesteal, but it applies to magical damage. It returns a portion of the magical damage you deal as healing. Like physical lifesteal, AOE basic attacks, such as Freya’s Irradiate or Agni’s Rain Fire, reduce the healing by a third. However, a key difference is that magical lifesteal applies to both basic attacks and abilities. The cap for magical lifesteal is also 100%. This stat is a powerful sustain tool for Mages and magical Assassins, allowing them to heal significantly while dealing damage with their abilities.
Healing and Healing Reduction: Modifying Sustain
Healing directly impacts how much health you restore, while healing reduction can diminish the effectiveness of healing on enemies.
Healing
This stat represents your god’s base healing effectiveness, considered as 100%. It can be modified by items and abilities that increase or reduce healing. Healing reduction items like Weakening Curse, Pestilence, Divine Ruin, and Brawler’s Beat Stick can decrease enemy healing, while items like Rod of Asclepius and Heavenly Agility can boost your own healing output. The formula for calculating actual healing percentage is: 100% (base healing) + (additional healing)% – (healing reduction)% = (actual healing)%. Understanding healing and healing reduction is vital when building Support gods or countering healing-heavy team compositions.
Combat Stats: Offense and Defense
These stats directly influence your god’s combat prowess, determining how much damage you deal and how much you can withstand.
Cooldown Reduction (CDR)
Also known as Cooldown %, CDR reduces the recharge time of your abilities, allowing you to use them more frequently. The CDR cap in Smite is 40%. Maximizing CDR is crucial for ability-based gods, enabling them to cast spells more often in fights and rotations.
Movement Speed
Movement speed dictates how quickly your god travels across the map. A higher movement speed allows for faster rotations, easier dodging of abilities, and quicker engagement and disengagement in fights. The cap for movement speed is 1000. While there’s a cap, increasing movement speed is beneficial for almost every god, enhancing map presence and mobility.
Damage Calculation: Protections and Penetration
Understanding how damage is calculated is key to optimizing your offensive and defensive stats. The fundamental formula for damage in Smite is:
Damage = (100 x Unmitigated Damage) / (Protections + 100)
This formula highlights the importance of protections in reducing incoming damage and penetration in bypassing enemy protections.
Actual Defense = (Protection x (1-%Reduction) – Flat Reduction) x (1-%Pen) – Flat Pen
This formula shows how different types of protection reduction and penetration interact.
Physical Protection
Physical protection, or physical defense, reduces the amount of physical damage you take from sources like basic attacks, towers, minions, and jungle camps. All gods have a base amount of physical protection, which can be further increased by items and abilities. The cap for physical protection is 325. Building physical protection is essential for gods facing physical damage-heavy compositions, especially in the Solo Lane or as a Guardian.
Magical Protection
Magical protection, or magical defense, reduces the amount of magical damage you take from god abilities and some jungle bosses. Similar to physical protection, all gods have a base magical protection, which can be augmented with items. The cap for magical protection is also 325. Magical protection is crucial when facing magical damage dealers, particularly in the Mid Lane or against Mage-heavy teams.
Flat Penetration
Flat penetration allows you to bypass a fixed amount of enemy protections, effectively ignoring a portion of their physical or magical defense. For example, 20 flat penetration ignores 20 of the enemy’s protection. The cap for flat penetration is 50. Flat penetration is most effective against targets with lower protections, making it valuable in the early to mid-game or against squishy targets.
Protections Reduction
Protections reduction debuffs enemies, reducing their physical or magical protections. This reduction can be a flat amount or a percentage of their total protections. Unlike flat penetration, there is no cap to protections reduction, and it benefits your entire team when attacking the affected enemy. However, towers and phoenixes are immune to protections reduction. Protections reduction is a powerful team-oriented stat, especially effective against tanky targets or objectives.
Percent Penetration
Percent penetration allows you to bypass a percentage of the enemy’s protections. The amount of protection bypassed scales with the enemy’s total protections, making it more effective against tankier targets. However, protections reduction items diminish the effectiveness of percent penetration because it calculates penetration based on the reduced protection value. Percent penetration excels against high-protection targets in the late game.
Offensive Power Stats: Enhancing Damage Output
These stats directly increase your damage potential, allowing you to deal more damage to enemies.
Power
Power increases the damage of your god’s basic attacks and abilities. Most abilities scale their damage based on a percentage of your total physical or magical power, added to a base damage value. The power cap is 400 for physical gods and 900 for magical gods. Power is the primary damage stat for most gods, and building sufficient power is crucial for dealing significant damage.
Basic Attack Power
Basic attack power determines the base damage of your god’s basic attacks. Physical gods deal 100% of their physical power as basic attack damage, while magical gods deal 20% of their magical power as basic attack damage. Items like Hydra’s Lament and Polynomicon can temporarily augment basic attack power. While physical gods naturally benefit more from power in their basic attacks, items can bridge the gap for magical gods, especially ability-based assassins.
Attack Speed
Attack speed increases the rate at which your god can perform basic attacks. The attack speed cap in Smite is 2.5 attacks per second. Attack speed is particularly crucial for Hunters and Warriors who rely on basic attack damage output.
Critical Hit Chance (Crit Chance)
Crit chance is the probability that your god will land a critical strike with a basic attack, dealing significantly increased damage (typically 2x power, or 2.5x with Deathbringer). Only physical gods can achieve critical hits. The crit chance cap is 100%. Crit chance is a high-risk, high-reward stat, offering massive damage spikes when critical hits land, especially on Hunters.
Building with Stats in Mind
Understanding these stats is the foundation for creating effective Smite builds. When crafting your build, consider your god’s role, playstyle, and the enemy team composition. Are you playing a damage-focused Assassin who needs high Power and Penetration? Or a tanky Guardian who prioritizes Protections and CDR? By consciously selecting items that enhance the stats most relevant to your god and role, you can optimize your performance and increase your chances of victory on the Battleground. Explore different item combinations and stat allocations to discover powerful “Smite Build Guides” that suit your playstyle and lead you to success.