MultiVersus Banana Guard buffing
MultiVersus Banana Guard buffing

Banana Guard Guide: Mastering MultiVersus’s Bruiser from Adventure Time

Banana Guard, the stalwart defender of the Candy Kingdom, brings his spear and unwavering dedication to the world of MultiVersus. This comprehensive guide will equip you with everything you need to know to master this Bruiser character, from his latest updates and moveset to advanced combos and winning strategies. Whether you’re a seasoned MultiVersus player or just starting your adventure, this Banana Guard Guide will help you peel back the layers of his gameplay and dominate the arena.

Banana Guard: Latest Updates and Patch Notes

Staying updated with the latest changes is crucial for any MultiVersus character, and Banana Guard is no exception. Here’s a breakdown of recent buffs and nerfs that have shaped his current gameplay:

Patch 1.4.1 Updates (November 19)

Banana Guard Changes
General

This minor update adds a fun visual detail, ensuring Banana Guard’s companion reflects your chosen skin even in defeat.

General Updates

Patch Change
1.4.1 ・On the defeat screen, Banana Guard’s friend will now equip the same variant equipped by the losing Banana Guard
1.3.3 ・Ground movement speed increased to 2100 from 1775
1.1.4 ・Fixed an issue where certain emotes would remove attack recovery

These general updates highlight improvements to Banana Guard’s mobility, making him slightly faster on the ground, and bug fixes that ensure consistent gameplay.

Passive Updates

Patch Change
1.1.5 ・Neutral dodge shield start-up increased to 20 frames from 8 frames; this adds a vulnerable window after a neutral dodge before shield begins・Directional dodge shield start-up increased to 10 frames from 4 frames・Bubble shield ammo cooldown increased to 13 seconds from 5 seconds

These adjustments to Banana Guard’s dodge mechanics introduced more vulnerability after dodging, requiring more strategic timing for defensive maneuvers. The increased cooldown on the bubble shield also necessitates more careful usage of this defensive tool.

Bananacopter!

Patch Change
1.4.0 ・Final hit knockback reduced to 2300 from 2500・Final hit knockback angle made more diagonal・Final hit knockback influence multiplier increased to 1.2 from 1.0
1.3.0 ・On-hit cancel window advanced 4 frames

The Bananacopter!, a key vertical attack, saw adjustments to its knockback properties in patch 1.4.0. The reduced knockback, altered angle, and increased influence multiplier mean it’s still effective but requires more precise aiming for knockouts. The earlier on-hit cancel window in patch 1.3.0 allows for smoother combo transitions.

Banana Slip

Patch Change
1.4.0 ・Hitpause reduced

The Banana Slip, a comedic yet potentially powerful horizontal move, experienced a reduction in hitpause, slightly altering its feel and combo potential.

Banana Slam

Patch Change
1.4.0 ・Hitbox size adjusted to better match visuals

This change ensures the Banana Slam’s hitbox is more accurately represented by its visual animation, improving the move’s reliability and predictability.

Chaaaarge!

Patch Change
1.1.5 ・On-whiff branch window delayed 4 frames
1.1.2 ・Active hitbox window reduced 2 frames

Chaaaarge!, a crucial side special, received adjustments to its whiff and hitbox windows. The delayed whiff window and reduced hitbox duration demand more precise timing and spacing when utilizing this move.

For the Candy Kingdom!

Patch Change
1.3.4 ・Fixed an issue allowing Banana Guard to cancel this attack much earlier than intended
1.3.3 ・Fixed an incorrect update listed in recent patch: On-Hit cancel window advanced 4 frames

These patches focused on bug fixes and clarifying previous patch notes for “For the Candy Kingdom!”, ensuring the move functions as intended.

Get Down!

Patch Change
1.4.0 ・Hitbox active duration increased 1 frame
1.3.0 ・Now maintains more momentum during attack start-up

“Get Down!”, a downward aerial attack, benefits from an extended hitbox duration and improved momentum during startup, enhancing its utility in aerial combat and combos.

Pointy End

Patch Change
1.4.0 ・Second hit hitstun reduced・Now limits fall speed during attack recovery

Adjustments to “Pointy End” reduced the hitstun of the second hit and limited fall speed during recovery, impacting its combo potential and aerial maneuverability.

Potassium and Protein

Patch Change
1.1.5 ・Strength buff is now consumed after a successful attack to an enemy

This change to “Potassium and Protein” means the strength buff is now consumed upon successfully hitting an enemy, encouraging more strategic buff usage before engaging in combat.

Rank Breaker

Patch Change
1.4.0 ・Now limits fall speed during attack recovery
1.3.0 ・Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack

“Rank Breaker” saw adjustments to fall speed and momentum, affecting its aerial movement and potential for follow-up attacks.

Sweet Kick

Patch Change
1.4.0 ・Now allows less movement control when used near the ground・Now limits fall speed during attack recovery
1.3.0 ・On-hit cancel window advanced 1 frame・Now maintains more momentum during attack start-up・Knockback angle made more downward to allow ground bounces
1.2.2 ・On-hit cancel window advanced 4 frames
1.1.5 ・On-hit branch window 5 frames earlier

“Sweet Kick” has undergone numerous adjustments, impacting movement control, momentum, knockback angle, and cancel windows, making it a versatile aerial attack with nuanced properties.

Spear Splitter

Patch Change
1.4.0 ・Now limits fall speed during attack recovery
1.3.0 ・Now maintains more momentum in the direction Banana Guard is facing during the attack・Now maintains less momentum in the direction opposite Banana Guard’s facing during the attack
1.1.5 ・Damage reduced to 11 from 12・On-whiff branch window delayed 4 frames

“Spear Splitter” experienced changes to fall speed, momentum, damage, and whiff windows, refining its role as an aerial interruption tool.

“The Iron Temple” Perk

Patch Change
1.3.3 ・Projectile shield activation advanced 2 frames

“The Iron Temple” perk received a buff with an earlier projectile shield activation, making it slightly more effective for defensive buffing.

Whyyyyy????

Patch Change
1.4.0 ・On-hit cancel window delayed 18 frames・Final hit hitstun reduced
1.2.2 ・On-hit cancel window advanced 18 frames (after second hit)
1.1.5 ・On-hit branch window can be canceled 26 frames earlier

“Whyyyyy????”, Banana Guard’s unique knockback and enrage move, has seen significant adjustments to its cancel windows and hitstun, requiring precise timing for optimal use.

You Shouldn’t Pass!

Patch Change
1.4.0 ・Movement distance from charge increased・On-hit cancel window advanced 2 frames

“You Shouldn’t Pass!”, an armor-breaking ground attack, benefits from increased movement distance and an earlier cancel window, enhancing its offensive and combo potential.

You can find more detailed patch notes and updates on the official MultiVersus website.

Banana Guard: Rating and Basic Info

Banana Guard Basic Information

Banana Guard
Tier Rating: Type: Bruiser Fighting Style: Horizontal Difficulty: Recommended Cost: Free on 2nd Day Login Default Tags: Animated, Non-Human, Heroic

Banana Guard currently holds a B Tier rating, indicating he’s a solid and viable character, especially for beginners. His Bruiser classification means he excels at dealing damage and engaging in direct combat. His horizontal fighting style emphasizes moves that cover lateral space, making him effective at controlling the stage. He is considered Recommended difficulty, making him approachable for new players, and is unlocked for Free on the 2nd Day Login, making him easily accessible. His default tags highlight his origins and character archetype within the MultiVersus world.

For a broader perspective on character rankings, you can check out the MultiVersus Character Tier List.

Banana Guard Strengths and Weaknesses

Understanding Banana Guard’s strengths and weaknesses is key to playing him effectively.

Strengths Weaknesses
✔︎ Excellent Horizontal Combo Potential: Banana Guard’s moveset is designed for chaining attacks horizontally, particularly with his side special, creating mix-ups and controlling space. ✖︎ Vulnerable During Charges and Buffing: Like Shaggy, Banana Guard’s charge moves and buffing state leave him open to attacks if not used strategically.
✔︎ Beginner-Friendly Straightforward Style: With no passive ability to manage, Banana Guard’s gameplay is intuitive and easy to grasp, focusing on direct attacks and specials. ✖︎ Slow Specials Create Counter Opportunities: Many of Banana Guard’s specials, while powerful, have slow startup animations, giving opponents windows to counter or punish.
✔︎ Neutral Special Enhances Damage and Knockback: “Potassium and Protein” provides a self-buff that significantly increases damage and knockback, making his direct playstyle even more potent. ✖︎ Predictable Reliance on Neutral Special: The lack of a passive and straightforward kit can make Banana Guard players overly reliant on the “Potassium and Protein” buff, making his strategy predictable to experienced opponents.

Banana Guard excels at aggressive, horizontal gameplay, making him a strong pick for players who enjoy a direct and impactful fighting style. He is indeed a great starter character due to his ease of use and effective moveset. However, his predictability and vulnerability to counters mean that mastering him requires strategic thinking and adaptation against more experienced opponents.

How Do You Rate Banana Guard? (Season 4)

While individual opinions may vary, community sentiment and gameplay data currently place Banana Guard as a solid B Tier character in Season 4.

S 1Votes

A 0Votes

B 0Votes

C 0Votes

Banana Guard Moveset and Abilities

Banana Guard’s moveset is a blend of straightforward attacks and impactful specials, focused on horizontal control and powerful knockouts. Let’s delve into his ground and aerial moves:

Ground Attacks

Command Move Description How to Use
Neutral (Neutral + Attack) Banana Slam Effect: Charge. Charge a downward spear slam. Utilize the charge to disrupt opponent timing or set up knockout blows, either independently or within a combo.
Side (Side (Hold) + Attack) Banana Slip Banana Guard comically falls face-first onto the floor. A slow, humorous horizontal move best reserved for potential knockout situations due to its extended range.
Side (Side + Attack) Stay Back! Delivers three rapid forward stabs. Mix between the two-hit and three-hit variations to confuse opponent timings and incorporate moves like “Pointy End” and “You Shouldn’t Pass” into combos.
Up (Up + Attack) For the Candy Kingdom! Effect: Charge. Charge to raise his spear triumphantly as an attack. Employ as a juggling move in mid-combo or to catch airborne opponents. The charge adds knockout potential.
Down (Down + Attack) You Shouldn’t Pass! Effect: Charge, Breaks Armor. Charge to stab his spear into the ground, breaking armor in front of him. A versatile armor-breaking move, usable both quickly and charged, easily integrated into combos or as a finisher.
Neutral (Neutral + Special) Potassium and Protein Effect: Damage, Knockback. Pulls out dumbbells and pumps iron. Successful lifts grant a damage and knockback buff for a short duration. Use when safe or when opponents are distant, similar to Shaggy’s power-up, to maximize the damage and knockback buff.
Side (Side + Special) Chaaaarge! Lets out a battle cry and charges forward with his spear, delivering a strong blow. A versatile lunge for closing distance, poking, or finishing horizontal combos with significant knockback.
Up (Up + Special) Bananacopter! Banana Guard ascends by spinning his spear overhead. The slow ascent can evade horizontal attacks, while the attack itself chips damage and builds up opponent damage.
Down (Down + Special) Whyyyyy???? Effect: Knockback, Enrage. Banana Guard drops his weapon and bursts into tears, applying knockback to enemies and enraging allies. Use as a surprise knockback tool in close quarters or to buff allies in team fights, despite its limited range.

Banana Guard’s Chaaaarge! is a cornerstone of his ground game, offering excellent range and knockback potential. Pairing it with the Potassium and Protein buff maximizes its effectiveness, making it a reliable tool in various situations.

Aerial Attacks

Command Move Description How to Use
Neutral (Neutral + Attack) Sweet Kick Banana Guard delivers a lingering kick in the air. Utilize for quick aerial damage chipping or as a combo starter due to its lingering hitbox.
Side (Side + Attack) Spear Splitter Delivers a forward slash with his spear mid-air. The wide arc makes it effective for interrupting opponents in the air, particularly those approaching horizontally.
Up (Up + Attack) Pointy End Banana Guard stabs upwards twice in quick succession. A good move for continuing aerial juggles, offering less vulnerability compared to the Bananacopter.
Down (Down + Attack) Get Down! Delivers a powerful downward stab with his spear from above. Incorporate into aerial combos, but primarily used off-stage as a potential knockout move due to its downwards trajectory.
Neutral (Neutral + Special) Potassium and Protein Same as Ground. Similar to ground usage, activate when safe to gain damage and knockback buffs, enhancing aerial attacks.
Side (Side + Special) Rank Breaker Lunges forward in the air with a powerful stab. Can be used for aerial poking and distance closing, though slightly slower startup makes it less combo-reliable than “Chaaaarge!”.
Up (Up + Special) Bananacopter! Same as Ground. Use to evade horizontal attacks and chip damage, though its slow nature makes it difficult to integrate into combos.
Down (Down + Special) Banana Split! Banana Guard crashes downwards, hitting nearby enemies upon landing. Effective for interrupting opponents and as a knockout move near stage edges.

Banana Guard’s aerial game mirrors his ground approach, with Rank Breaker and Banana Split! offering strong offensive options. Remember that Potassium and Protein remains a valuable buff even in the air, enhancing all his aerial attacks.

Passive Abilities

This character doesn’t have any Passive Abilities.

The absence of a passive ability simplifies Banana Guard’s gameplay, making him easier to learn and focus on core mechanics.

Banana Guard Best Perks

Choosing the right perks can significantly enhance Banana Guard’s strengths and mitigate his weaknesses. Here are some of the best perks to consider:

Signature Perks

Perk and Rating Description Explanation
★★★★☆The Iron Temple Banana Guard creates a large projectile shield while working out, but charge time is increased. Essential for aggressive Banana Guard players. The shield provides protection while buffing, ensuring you get the crucial damage and knockback boost. The increased charge time is manageable with strategic positioning.
★★★★☆Icy Tears Banana Guard’s cry applies Ice debuff. Adds a layer of control to Banana Guard’s kit. The Ice debuff from “Whyyyyy????” can slow down opponents, mitigating his slow speed and creating openings for attacks.
★★★☆☆Well Rounded Provides a 5% boost to damage dealt and defense. A general stat boost that offers a slight but consistent improvement to Banana Guard’s overall performance. A reliable choice for beginners.

The Iron Temple stands out as a top-tier signature perk, directly enhancing Banana Guard’s core strategy of buffing and attacking. Icy Tears adds a tactical element, while Well Rounded provides a straightforward stat increase.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★☆Protective Momentum Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If teammates also select this perk, the shield activates faster. Helps address Banana Guard’s lack of armor when approaching opponents on the ground. The projectile shield offers added protection during engagements.
★★★★☆Snowball Effect Your team gains a 7% damage boost against the enemy with the highest damage. Synergizes well with Banana Guard’s aggressive playstyle. Focusing down high-damage opponents becomes even more effective with this perk, especially when combined with his buffs.

Protective Momentum and Snowball Effect are excellent team-oriented perks that complement Banana Guard’s playstyle and contribute to team synergy.

Strong Perk

Perk and Rating Description Explanation
★★★★☆2 Fast 2 Block Your dash attacks break armor. Leverages Banana Guard’s horizontal reach to initiate fights and break through armored opponents, enhancing his offensive pressure.
★★★☆☆Speed Force Assist You receive 5% increased base movement speed. Helps alleviate Banana Guard’s slightly slower movement speed, allowing for better positioning and follow-up attacks, particularly after horizontal knockbacks.

2 Fast 2 Block is a standout strong perk, directly addressing armored opponents and enhancing Banana Guard’s initiation capabilities. Speed Force Assist provides a general mobility boost.

Standard Perk

Perk and Rating Description Explanation
★★★★★Pugilist Your melee attacks deal increased damage. A universally beneficial perk for Banana Guard, as he relies almost exclusively on melee damage. A straightforward and powerful damage boost to his entire kit.

Pugilist is a must-have standard perk for Banana Guard, providing a significant and unconditional damage increase to all his melee attacks.

Banana Guard Best Combos and Moves

Mastering combos is crucial for maximizing Banana Guard’s damage output and knockout potential. Here are some effective combos to practice:

Side Attack and Side Special Combo

Input Sequence Description
Aerial + Attack ► Side + Attack ► Attack ► Side + Special This is Banana Guard’s fundamental combo, offering significant mix-up potential. Start with an aerial attack or the first two hits of Ground Side + Attack, then transition into the uncharged neutral attack and finish with Side Special for knockback and distance control. You can replace Neutral Attack and Side Special with Down Attack (armor break) or Up Attack (launch) for variation. This combo deals approximately 35 damage unbuffed and 43 damage buffed.

This combo is the bread and butter of Banana Guard’s offense, allowing for versatility and adaptability based on the situation.

Aerial Down Attack And Aerial Special Combo

Input Sequence Description
Aerial Down + Attack ► Up + Attack ► Up + Special A vertical damage-focused combo with limited knockback. Start with Aerial Down + Attack to bounce opponents off the ground, follow up with Up + Attack for further damage, and finish with Up + Special. Deals around 28 damage unbuffed and 33 damage buffed. Alternatively, for knockout potential, replace Up + Attack and Up + Special with Aerial Down + Special near the ground.

This combo excels at racking up damage quickly, especially against opponents focused on vertical movement.

Potassium and Protein into Chaaaarge! or Rank Breaker

Maximizing Banana Guard’s damage output relies on utilizing Potassium and Protein effectively. Buff up whenever safe, then unleash powerful moves like Chaaaarge! (ground) or Rank Breaker (aerial) to capitalize on the increased damage and knockback.

Chaaaarge! and Rank Breaker are Banana Guard’s primary tools for closing distance and securing knockouts, especially when empowered by Potassium and Protein.

How to Play Banana Guard: Aggression and Buff Management

Be Aggressive and Always Follow Up

Banana Guard thrives on aggression. His kit is designed to push opponents towards the stage edges and secure knockouts. Utilize his excellent horizontal reach to initiate fights, maintain pressure, and continuously threaten your opponent.

Get Buffed and Stay Buffed

Prioritize using Potassium and Protein whenever you create space or when opponents are recovering. The damage and knockback buff is crucial for unlocking Banana Guard’s full potential. Launch opponents horizontally or keep them at bay to create opportunities to buff safely, then capitalize on the enhanced power by playing aggressively.

Banana Guard Skins (Variants)

Customize your Banana Guard with a variety of skins, adding visual flair to your gameplay.

| Circuit Drone Banana Guard (Uncommon) Tags: Animated, Non-Human, Heroic, Villainous 500 Gleamium |
|—|—|—|
| Lady Banana Guard (Rare) Tags: Animated, Non-Human, Heroic Login Day 7 Reward | Marvin the Martian Banana Guard (Rare) Tags: Crossover, Halloween, Animated, Human 800 Gleamium | Matrix Code Banana Guard (Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
| Shark Hat Banana Guard (Uncommon) Tags: Animated, Non-Human, Heroic 500 Gleamium | Tooniverse Banana Guard (Uncommon) Tags: Non-Human, Heroic 500 Gleamium |

Explore the full list of skins and variants on the MultiVersus Skins (Variants) List.

Banana Guard Character Profile

First Appearance Adventure Time Voice Actor TBA

Banana Guard, hailing from the beloved Adventure Time series, is a dedicated protector of the Candy Kingdom. His unwavering loyalty and surprising strength make him a formidable fighter in the Multiverse. While his voice actor is currently TBA, his personality and animations faithfully capture his character from the source material.

MultiVersus Related Guides

Expand your MultiVersus knowledge with these related guides:

List of Characters: Fighter Roster
Agent Smith | [Banana Guard** |
Beetlejuice | Finn |
Garnet | Iron Giant |
Jake | LeBron |
Marvin the Martian | Powerpuff Girls |
Raven | Samurai Jack |
Shaggy | Superman |
Taz | Wonder Woman |
Upcoming Fighters: Marceline

With this banana guard guide, you’re now well-equipped to step into the MultiVersus arena and defend the Candy Kingdom (and yourself!) with style and skill. Practice his combos, master his buff management, and unleash the might of the Banana Guard!

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