The Roblox Terminal Escape Room game presents a series of increasingly complex puzzles that demand sharp thinking and patience. This guide focuses on navigating the electrical rewiring challenge, a crucial step in Chapter Two. Whether you’re playing solo or with friends, this walkthrough will help you understand and execute the Standardized Electrical Rewiring Protocol to progress further in the game.
Solving the Station Area Puzzle: A Step-by-Step Guide
After escaping the train, your first objective is to enter the red neon area within the station. Unlike the train section, this chapter places you outside, requiring you to find essential tools and decipher clues scattered around the environment.
Locating the Screwdriver
The first tool you’ll need is a screwdriver. Cross the tracks to the opposite side, where a poster hints at its location. Return to the original side, past the lantern stand, and look for the screwdriver on the ground between the posters featuring pink flowers and soup. Use your flashlight to illuminate the area, as the screwdriver can be difficult to spot in the dim lighting.
Uncovering the Colored Wires
With the screwdriver in hand, approach the train. You’ll find a metal panel that can be unscrewed. Click on all four screws to expose the colored wires beneath.
Acquiring the Scissors
Next, you need scissors to cut the wires. Cross the tracks again and head towards the area with the small posters. Look for the poster advising against leaving sharp objects on the tracks. Keeping the posters on your right, walk straight until you reach the tracks where you’ll find the scissors.
Implementing the Standardized Electrical Rewiring Protocol
Return to the train and cut all the wires. Now comes the critical part: reconnecting them in the correct sequence. Head back to the poster area. To the left of the ‘Listerez Elections’ poster, you’ll see the “Standardized Electrical Rewiring Protocol” poster. This poster details the precise order for reconnecting the wires:
- Purple
- Brown
- Red
- Green
- Black
- Orange
- White
- Pink
- Yellow
- Blue
Unlocking the Numpad
Successfully rewiring the cables will restore power to an electrical box across from the train, revealing a numpad. This numpad requires a four-digit code to proceed.
Cracking the Code: Blinking Lights and Posters
To find the code, climb on top of the train and observe the blinking lights near the numpad. These lights correspond to posters around the station:
- Dragon Poster: Indicates the second movie streaming, which is the second one. Therefore, the first digit is 2.
- Flashing Letters on the Sign: Spell out “NINETEEN,” giving you 1 and 9 as the second and third digits.
- Sun Poster: Mentions “Third Avenue,” providing the final digit, 3.
Combining these clues, the code is 2193. Enter this into the numpad to reveal a hidden corridor to the left.
Conquering the Maintenance Room Puzzle
Upon entering the Maintenance Room, you’ll see a computer displaying four tasks. Completing these tasks will provide the four-digit code needed for the numpad next to the circular cover on the floor.
Task 1: Take Out Trash
Ignore the literal trash can and focus on the broken tile to the left of the floor numpad. You’ll find a sticky note with the equation: (Four x MOON) - (Two x SUN)
. The Moon and Sun pictures to the left of the bookshelf have sticky notes with the numbers four and seven, respectively. The solution is (4 x 4) - (2 x 7) = 2
. The first number is 2.
Task 2: Find Two Pipes & Fix Plumbing
Find two missing pipes for the puzzle to the left of the task computer. One is on the train roof and the other is in the park poster (two posters to the left of the Dragon poster). Place the pipes and “fix” the puzzle. The connected pipes should resemble the number 5. The second number is 5.
Task 3: Track Anita’s Location Yesterday
Use the sticky notes to the left of the Sun and Moon posters to track Anita’s locations: 1534 Archer Ln., The Bakery, Vic’s Diner, Pete’s Arcade, Elderglade Park, and West Leisterez Terminal. Connecting these points on the sticky note map forms the number 6. The third number is 6.
Task 4: Count Sticky Notes (Dozen)
There are 84 sticky notes in the room, which equals 7 dozens. The fourth number is 7.
Combining the numbers, the code is 2567. Enter this into the numpad to open the circular cover and advance.
Navigating the Flashing TV Room
This room features a maze-like environment. First, find the remote control by going straight, turning left, proceeding to the end, turning right, and then following the right split in the path. Then, locate the five ciphers:
- Behind the wall at the entrance.
- Under the air conditioner in the maintenance room.
- On the dragon poster next to the train.
- In the maze, turn right, then left at the split. It’s on the wall to your left.
- Enter the left of the wall where you found cipher four. Follow the path and turn right to climb up through the hole into the screen room.
To solve the numpad, pause the TV showing orders in the top left corner. Fill in the colored grids based on the screens in the middle TV stack. The shapes will resemble the numbers: Red (Two), Blue (Six), Green (Seven), and Yellow (Eight). The code is 2678.
Deciphering the Cipher Room
Place the collected ciphers on the wooden board. Decode the message on the opposite wall using the “To Check” clues. You’ll need to check for 23 TVs, 30 pipes, and seven beginner guides. Perform the calculation: 45 + (23 × 5) + (30 × 100) + (7 × 46) = 3482
. Enter this code into the numpad and press the green button to complete the chapter.