A Criminal Past Deus Ex: Trophy Guide Dominance
Welcome to CONDUCT.EDU.VN’s comprehensive guide to conquering “A Criminal Past,” the gripping DLC for Deus Ex: Mankind Divided. This guide is meticulously crafted to assist players of all skill levels in navigating the treacherous depths of a maximum-security prison, unraveling its mysteries, and securing every trophy. Dive into the world of Adam Jensen as he confronts his past, armed with stealth, strategy, and a thirst for justice.
At CONDUCT.EDU.VN, we understand the challenges players face when seeking reliable and actionable guidance. Our detailed walkthroughs, augmented strategies, and optimal paths ensure a seamless and rewarding gaming experience. Unlock all achievements and embrace the thrill of conquering “A Criminal Past” today, with expert insights and proven methods that set you on the path to platinum victory.
1. Introduction to A Criminal Past: A Trophy Hunter’s Paradise
“A Criminal Past” plunges Adam Jensen into a high-stakes undercover mission within a maximum-security prison in Arizona. His objective: to make contact with a fellow agent who has gone dark. This DLC offers a standalone narrative, independent from the main game’s storyline, providing a fresh and immersive experience.
This guide aims to provide comprehensive support, ensuring you achieve all trophies and fully experience the game’s depth. We’ll cover everything from optimal non-augmented playthroughs to augmented power fantasies, helping you master every aspect of the game. conduct.edu.vn is your trusted source for reliable gaming strategies and ethical gameplay.
2. Essential Strategies for Non-Augmented Playthrough
For the “Winners Don’t Use Augs” trophy, you must complete the DLC without using any augmentations. This requires a different approach to stealth and combat.
2.1 Mastering the Stun Gun
The Stun Gun becomes your primary weapon. Conserve ammo and prioritize disabling enemies non-lethally. Accurate shots are crucial.
- Aiming: Aim for the head for instant incapacitation.
- Timing: Time your shots carefully to avoid detection.
- Resource Management: Collect and craft Stun Gun ammo whenever possible.
2.2 Utilizing EMP Rounds
EMP rounds are essential for disabling automated defenses like cameras, turrets, and robots.
- Prioritize Targets: Focus on disabling cameras and turrets first to create safe zones.
- Combine with Armor-Piercing: Use EMP rounds to disable, then switch to armor-piercing rounds to dismantle robots.
- Stealth Takedowns: While you lack the takedown ability, using stealth and EMP rounds can allow for safe passage.
2.3 Multitools: Your Best Friend
Multitools are invaluable for bypassing security measures without hacking.
- Conserve: Use Multitools sparingly, saving them for mission-critical doors and keypads.
- Crafting: Prioritize crafting Multitools using Crafting Parts found throughout the prison.
- Exploration: Look for hidden stashes containing Multitools in cells and secret areas.
2.4 Tactical Gear and Environmental Awareness
Leverage the environment and available gear to your advantage.
- Distractions: Use throwable objects to create distractions and manipulate enemy movements.
- Cover: Utilize cover to avoid detection and plan your next move.
- Melee Combat: When necessary, use melee attacks to stun or knock out enemies.
3. Maximizing Your Augmented Playthrough
An augmented playthrough unlocks a new level of strategic depth and power. Focus on acquiring key augmentations to dominate the prison environment.
3.1 Essential Hacking Skills
Hacking is crucial for bypassing security and controlling enemy devices.
- Hacking Capture: Invest in at least one level to capture nodes and gain control over networks.
- Turret Domination: Control turrets to turn them against your enemies.
- Robot Domination: Dominate robots to use them as allies or distractions.
- Hacking Stealth: Enhance your hacking capabilities to reduce detection risk.
3.2 Strategic Augmentations
Choose augmentations that complement your playstyle and provide tactical advantages.
- Optimized Musculature: Allows you to move heavy objects and access hidden areas.
- Carry Capacity: While not essential, it can be useful for carrying more gear and resources.
- Typhoon/Tesla: Craft ammunition for these augmentations to deal with groups of enemies.
3.3 Augmentation Synergies
Combine augmentations for maximum effectiveness.
- Smart Vision & Hacking: Use Smart Vision to identify hacking opportunities and plan your approach.
- Stealth & Takedowns: Combine stealth enhancements with takedowns for silent and efficient elimination of threats.
- Combat & Armor: Use combat augmentations with armor enhancements to become a formidable force in direct engagements.
4. Detailed Walkthrough: A Criminal Past
Follow this comprehensive walkthrough to navigate the prison, complete objectives, and unlock all trophies.
4.1 Cell Block A: Initial Exploration
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Starting Point: You begin in cell A-318.
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Looting Cells: Search nearby cells for resources and secret stashes.
- A-320: Neuropozyne.
- A-315: Candian Whiskey, Gyroscopic Regulator, Stop! Worm Software.
- A-311: Crafting parts.
- A-307: Crafting parts, Praxis Kit (roof panel).
- A-301: Stun Gun (no ammo).
- A-304: Crafting parts.
- A-306: Poem.
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Meeting Flossy: Descend to the first level and speak to Flossy. Choose dialogue options to learn about the Fixer.
4.2 The Fixer: Regaining Your Augmentations
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Location: The Fixer is behind an electrified fence.
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Conversation: Choose “Dig Deeper” followed by “Accept.” This directs you to cell A-309.
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Augmentation Choice: Decide whether to regain your augmentations.
- Winners Don’t Use Augs: Refuse the pill.
- Augmented Playthrough: Accept the pill and choose Experimental Augs.
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Teddy Bear: Search the teddy bear for a letter.
4.3 (Optional) Searching the Fixer’s Cell
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Return to A-309: Search the teddy bear for a letter directing you to the shower and laundry.
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Open Cells: Cells on level 2 are now open for looting.
- A-213: Absinthe.
- A-211: Crafting parts.
- A-203: Stun Gun ammo.
- A-201: Crafting parts.
- A-204: Praxis Kit (roof panel).
- A-208: Neuropozyne, Angry Note.
- A-214: eBook ‘Top Ten Tech… Trends in VR’.
- A-220: Old Man’s Prestige.
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Flossy’s Offer: Speak to Flossy in cell A-212 to receive the General Access Keycard.
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Inmate Trade: The inmate in A-214 trades Multitools for Neuropozyne.
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Secret Wall Panel: Cell A-204 has a secret wall panel leading to a vent with an eBook ‘The Moment To Fight Back’.
4.4 (Optional) Retrieving the Package
- Showers: Located on the ground floor.
- D-Town: Ignore D-Town’s conversation and examine the teddy in the laundry basket for a note with the code “6014.”
- Vent Access: Climb on top of shower cubicles for a restricted zone. Access the vent for a 300XP pathfinder bonus.
- Laundry Room: Use the code 6014 on the door. Grab the Altered Biocell from the teddy bear.
- Don’t Reach, Kid: Pick up the basketball and toss it through one of the hoops.
4.5 (Optional) Giving the Altered Biocell
- Flossy: Return to cell A-212 to tell Flossy about the Biocell. He wants you to give it to Red Shoes in Cellblock B.
- Red Shoes: Go to cell A-212 to tell Flossy about the Biocell. He will want you to give the Biocell to another inmate in Cellblock B called Red Shoes.
4.6 (Optional) Give the Altered Biocell to Red Shoes
- Supply Room: Return to level 1 and use the same 6014 code on the Supply Room door.
- Loot: Grab a HypoStim injector and some whiskey from the lockers along with some Crafting Parts on a shelf.
- Vent: Enter and follow it along for a 400XP trailblazer bonus.
- Security Room: Emerge on the hidden level 4 of the cell block. Make your way along the western edge of this area to find another cable duct which brings you out into a security room.
- Loot: Pick up a Pocket Secretary from the desk which gives you the Secret Stash Point of Interest and a code 3499.
- Leave through the door at the bottom: There’s a camera and guard that you need to avoid. Make your way down to an electrified gate and use your keycard to open it. You’ll find yourself in an area between the cell blocks.
- Additional exploring: If you have augmentations and want to do some exploring, make your way up the stairs here. Avoid the attentions of the drones and the guard up here and turn to find a cable duct.
- Secret Stash: Nearby but if you’ve not disabled it, there’s a pesky camera on a wall a distance away that prevents us simply from helping ourselves. I found that I didn’t have time to enter the code before the alarm was raised so I hid behind a crate and gradually moved it to in front of the keypad, used a Multitool and quickly entered before the camera went red. Inside you can find some Crafting Parts, whiskey, EMP ammo, a Stun Gun and some Neuropozyne in the various lockers together with some additional Crafting Parts on top of a cabinet.
- Dressed for the Occasion trophy: The right-hand locker also contains a B-Block Prisoner Jumpsuit. Put it on to unlock the Dressed for the Occasion trophy. Note that your old red jumpsuit will be placed in the locker and you’ll need to remember to put it on if you return to Cell Block A.
- Another cable duct: Before leaving, move some cardboard boxes aside to uncover a vent. This will lead to a ventilation shaft which you may already have seen.
- Cell Block B: Leave and make your way towards Cell Block B, making sure that you don’t alert the camera. Make your way up the stairs on the side of the building, hugging the side to avoid being spotted. When you get to the top, wait for the guard to go downstairs and make a beeline for the cable duct. Go to the end to find yourself in level 4 of Cell Block B.
- Security Office loot: There are two cable ducts on the western side of the room. Go across to the one in the south west corner first down to find yourself in a Security Office. There’s a Weapon Locker here where you can grab a Tranquilizer Rifle and some grenades. There’s also a Medical Box with a HypoStim Injector.
- Security laptop: Since the security laptop is unlocked, it would seem rude not to disable the cameras and alarm panels. A drawer contains some Overclock Software.
- eBook: Go outside, making sure that you’re not spotted by the guard who patrols along here, and climb the ladder immediately to your left. There’s a guard with a sniper rifle whom you’ll have to stun but next to him is an eBook ‘Calming Eye Exercises & Meditation’. You can also pick up a 10mm pistol.
4.7 Find Guerrero in Cell Block B
- Go into the vent behind the toilet in B-204: Go to your left and punch through a destructible vent to find a Praxis Kit. Go in the opposite direction to the end to find a 10mm Pistol.
- Additional loot: Finally, knock through another destructible vent to emerge in the Supply Room on the first level for a 300 XP Pathfinder bonus.
- Supply Room lockers: The lockers in here contain some Pistol EMP Ammo and there’s a Silencer on the shelf which you can fit to the pistol.
- Proceed to the laundry room: Open the door and wait for the camera to not be looking at you directly before making your way across the hall to the laundry room opposite.
- Hide in the vent: You’ll probably make a guard suspicious so leap into the vent and hide. When the coast is clear, punch through the destructible vent and make your way to the other end. Pick up the crafting parts from the top of the cabinet before you drop down. Go through the door and down into the Shower Room for a scene.
- “Smooth Like Soap” trophy: Assuming you haven’t triggered any alarms up to this point, you’ll earn the Smooth Like Soap trophy.
- Talk with Stenger: After the scene, you’ll be in conversation with Stenger. He seems to think you’re someone you’re not so play along for some background information.
4.8 Enter Solitary Confinement
- Security office on the third floor: There’s a riot going on outside. This makes the wings of the prison no-go areas. You may want to hack / Multitool the security laptop here to turn off cameras and disable alarms.
- Grab the Praxis Kit: Grab the Praxis Kit from the desk in front of you. Go down the steps in this room. There’s a dead CO at the bottom with some Pistol EMP Ammo on his person and 10mm Pistol lying next to him.
- Another Praxis Kit: Go back up the stairs and into the office next door. Pick up the Praxis Kit lying next to the lockers and go down the stairs and take the exit. Be careful, because there’s a guard patrolling the area outside. Turn left and make your way to the security office on the corner. Use the window here to gain access to the yard.
- (Optional) Do some reading: If you fancy doing some reading, take a diversion to the guard tower on the east of the yard.
- Another dead CO: Climb the ladder here to find a dead CO and an eBook ‘CellRead – Signs of a Riot’.
- Traveller bonus: At the foot of the ladder is a cable duct. Enter for a 100 XP Traveller bonus.
- The tunnels: You will emerge into a tunnel. East is the direction that you want to go in, but you can go the opposite way if you want to do a little exploring.
4.9 (Optional) POI: The Death of Wilburg
- Find crafting parts: Go the other end of the tunnel and pick up the Crafting Parts here. The door at the end leads to a dead end, but there’s a vent behind some boxes.
- Emerge in cell B-116: You’ll emerge in a cell B-116 on level 1 of B Block. Pick up the Shower Duty Reminder from the desk. There’s a guard on the ground floor and one on the landing of the second level whom you may want to knock out.
- Disable cameras: If you haven’t done so already, you can disable cameras from the security office on the third level. If you don’t have the necessary augmentations to disable it, the turret on level 2 may require more extreme measures: a round of EMP ammo from your pistol followed by a burst of armor piercing ammo from a combat rifle should do the trick. You are now free to loot the entire area.
- Praxis Kits: Be sure to go into the showers on the ground floor and pick up the Praxis Kit from the dead inmate behind the shower stalls. There’s another Praxis Kit in a secret roof panel above the sink in cell B-108.
4.10 Investigate the Death of Wilburg
- Interact with the robot: Since we’re nominally here to investigate the Death of Wilburg, check out the burning robot on the floor and examine the hacking device for 750 XP and a completion for the POI.
4.11 Back to cell B-116
- Air shaft for Pathfinder bonus: When you’re ready to proceed, make your way back to cell B-116 and return to the tunnel to continue the main mission. You may need to do a little crate manipulating to avoid the attentions of the turret here. At the end, enter the air shaft for a 300 XP Pathfinder bonus.
- Another dead inmate: Enter the vent to find yourself in a ventilation shaft. You can grab a Biocell from the dead inmate here. Be careful as you go along the shaft because there’s a mine. Climb the ladder at the end and enter another vent to emerge in the prison’s administration complex.
4.12 Prison’s administration complex
- The area is under prisoners’ control: This part of the complex is under prisoners’ control. However, there’s a turret guarding the elevator that will turn hostile so you may want to disable it.
- Praxis Kit: If you are able to hack the nearby door, you can find a Praxis Kit on a cart. It’s quite hard to spot, so use the screenshot as a guide.
- Weapons Cabinet: The Weapon Cabinet contains a Tranquilizer Rifle and ammo among other things.
- eBook ‘Cellread – Fictional Guard’ There’s an eBook ‘Cellread – Fictional Guard’ on the desk.
4.13 The Observation floor
- The Processing Area: Use the elevator to get to the Observation floor. Go down the stairs to the Processing Area and go into the large white structure since there’s an important item that you need to collect.
- Pocket Secretary In the western office, look for a desk with an unlocked laptop and an inmate leaning against it. Search the drawers for a Pocket Secretary containing a piece of evidence “Schedule Change”.
- Additional loot Besides lots of other loot in the offices, be sure to pick up the Multitool on the trolley in the corridor between the two offices.
- The Restricted Access Keycard Go through the security door at the end of the corridor and look for a couple of dead guards leaning against the wall. Examine the female guard’s body for the Restricted Access Keycard.
4.14 East Wing Elevator
- Use the Restricted Access Keycard: Return upstairs to the Observation level and look for the East Wing sign. Call the East Wing Elevator and, once inside, look for a keycard reader that you can use your Restricted Access Keycard on.
- Alternative route if you’re using augmentations: Alternatively, if you’re using augmentations, take the door to the right of the double doors and hack the keypad for the security office here.
- Loot: You’ll find Tranquilizer Ammo, a Praxis Kit and an EMP grenade in the lockers. If you fancy mixing your weapons up, there’s a Battle Rifle leaning against the desk and a Silencer on a shelf.
4.15 Automated Security
- There’s a firefight going on towards your left: Now take the lift up to Automated Security. As your lift arrives, there will be a firefight going on towards your left. Avoid it and go into the office opposite. Look for a desk with an unlocked safe underneath it.
- Loot the Praxis Kit and the Pocket Secretary: Loot the Praxis Kit and the Pocket Secretary. Read it for another piece of evidence “Recovered Turret Command Logs”. Look on the desk next to the door to the western stairwell for an eBook ‘The Profitable Prophet’. Grab all the loot in here, including a bunch of Crafting Parts and a Multitool and leave via the door that you came in through and enter the vent.
- Punch through one destructible vent: Punch through one destructible vent and then turn right to find yourself in the lift shaft. Leap over the large crates and drop down to platform where you can find a teddy and a 10mm Pistol hidden behind some boxes. The teddy may well contain a Praxis Kit but appears to be a little bugged. I suggest you save before examining it.
- Walkway overlooking the Administration Building: Return to the vent and go in the opposite direction, punching your way through a number of destructible vents. You will emerge on a walkway overlooking the Administration Building and will receive a 400 XP Trailblazer bonus. Head for the vent on the opposite side of the walkway and you will emerge on the stairs leading down to Solitary Confinement.
4.16 Sneak to a vent
- A dead guard against the wall: At the bottom of the stairs you’ll find a dead guard against the wall. Read the Pocket Secretary next to her for a password.
- Sneak to a vent The next bit is a little tricky: you’ll have to sneak to a vent while avoiding a turret and a guy in an exo-suit.
- Emerge on the other side of the open area Go through and round for a 100 XP Traveller bonus. You will emerge on the other side of the open area.
- The console to open the doors: Use the (mercifully unlocked) terminal to open the doors and go through. Approach S-04 and your goals will update.
4.17 Restore Power to the Emergency Override System
- Ladders leading to the roof space Before attending to the main objective, look to the south end of the floor you’re on to see a ladder leading up to the roof space. There are a number of cable ducts up here. Make your way to the northeast corner for a 200 XP Explorer bonus. The cable duct here leads to the outside of Automated Security which is crawling with guards and drones.
- (Optional) Doing some exploring If you want to do some exploring, take the ladder down to the ground level. There are at least two Praxis Kits in the area around Solitary Confinement.
- Among grass and rocks: Make your way to the northwest corner of the compound. There’s a Praxis Kit here hidden among grass and rocks.
- South wall of the area Follow the southern wall of the area where you’ll find a Praxis Kit next to a Fragmentation Mine.
- Go back through the vent to the roofspace of Solitary Confinement. Return to the ladder and make your way back through the vent to the roofspace of Solitary Confinement.
- Maintenance area behind the cells: The two ducts in the southeast and southwest corners lead to a maintenance area behind the cells. Take the southwest one and drop down to the maintenance passage. Pick up the Crafting Parts and then go through the southern tunnel for a 400 XP Trailblazer bonus.
- The Augmented Heart: Go down the ladder here and you’ll find a caged area. Examine the Augmented Heart. There’s some Typhoon Ammo if you need it and a teddy containing a Praxis Kit. The door at the end leads outside.
- Destructible vent: Go back up the ladder to return to the maintenance area. Go to the end of the western tunnel to find a destructible vent. You’ll emerge into a room with an eBook ‘Model AA-02 Stun Baton User Manual’. Beyond the door is a turret, which you’ll want to take out ASAP.
- Emergency Override room: Alternatively, you can sneak to a vent on the opposite wall. Be sure to pick up some Crafting Parts and go through to the Emergency Override room. The console presents you with a little puzzle: press each corner button and the centre button to restore power.
4.18 Security Computer to Unlock Cell S-04
- Look up the ladder: Return to the previous room and go up the ladder to find a room with a Pocket Secretary on a desk that unlocks the ‘Vanishing Act’ Point of Interest.
- The laptop here: Use the security laptop here to disable all cameras. You only have to unlock the one door but you may as well unlock them all while you’re at it.
- (If you want to go through the door here) be aware that there is a turret: If you want to go through the door here, be aware that there is a turret that you’ll need to scrap first. Return to the cells area however you wish.
4.19 Release Guerrero from Solitary Confinement
- Before opening S-04, make sure you have read the Pocket Secretary logs ‘Schedule Change’ and ‘Recovered Turret Command Logs’. Interact with the door for a scene. During the conversation, exhaust all conversation options. Bring up the topic of Wilburg’s murder.
- Objection! trophy Since you have the evidence, you can call him out on the inconsistencies of his story to unlock the Objection! trophy.
4.20 (Optional) POI: Vanishing Point
- Entering S-06 gives you bonus Just entering S-06 is enough to give you the XP bonus. There’s a hatch in the floor that opens onto a chute. This solves the mystery of what happens to inmates in cell 6! Don’t try going down yourself unless you have the Icarus Landing augmentation.
- Find loot Before leaving this area, look in cell S-01 to find a Praxis Kit lying on the floor.
4.21 Shut Down the Transport Tracking System
- Return to the way you came. You’ll need to return to the Tower the way you came. Exit the building and quickly sneak behind the large crate before the turret goes hostile.
- Another vent Duck into the vent and make your way back to the other side of the open area.
- The shot for the turret When you emerge from the other side, you’ll probably want to shoot the turret above you with a silenced EMP round, dash for the large crate and then dash for the open doorway. You should be able to avoid anyone (or thing) turning hostile. Enter the lift and take it down to the Infirmary & Morgue level.
- Vent on your left: When you exit the lift, you’ll see a vent on your left. This leads to the lift shaft. You can pick up some Crafting Parts along the way, but eventually you’ll end up here.
- Door opposite the lift There’s a door opposite the lift which leads to a cleaning cupboard. You can pick up some more Crafting Parts in here. The vent leads to the Morgue where we’ll go later.
4.22 (Optional) Speak to the Fixer in the Infirmary
- Talk to the Fixer. Go into the Infirmary. Talk to the Fixer for background information. You can get a pill from him but if you’re going for an aug-free playthrough, I assume you’ll refuse.
- Extra points: If you did take the pill at the start, you can take another for 3 Praxis points, although the blurred vision that you get when using your powers will worsen. Refusing twice will unlock the Primrose Path Point of Interest.
- A shop. If you talk to Teddy on the desk, he’ll act as a shop. You can trade in all the Neuropozyne you’re been picking up for credits and buy a whole load of Crafting Parts to keep you in Multitools.
- Loot: A Medical Crate contains some Tranquilizer ammo and Neuropozyne and you can pick up the Infirmary Keycard from a medical trolley. Use it to access the Morgue.
- Corpse of Ian Wilburg: Examine Ian Wilburg’s corpse and then use the Keycard to access the storeroom here.
4.23 (Optional) The Primrose Path
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Behind the trolley: Loot the storeroom for Neuropozyne, Painkillers and Biocells then duck down behind the trolley to find a Computer Mode Switch.
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The laptop will change to a security computer: The laptop will change to a security computer which you can Multitool and use to turn off a camera and open the back door.
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A route to the outside area: Note that this doesn’t lead to fabulous loot (although you can pick up some Crafting Parts), just a route to the outside area.
4.24 Administration
- Through the door marked “Administration”: Return to the entrance area of the building and go through the door marked “Administration”. The passageway ahead is blocked by electricity so duck into the room on the left. Pick up some more Crafting Parts and jump through the vent to the room next door.
- The Breaker switch Use the boxes to keep off the floor as you make your way to the Breaker switch.
- The corridor is safe now: The corridor outside is now safe so leave the room you’re in and enter the room slightly further along to find more Crafting Parts and a Multitool along with some ammo in the lockers. Finally go through the double doors at the end to access the Administration Block. Do not go through the next door.
- (Excellent loot in the Searchable Containers) Instead, go up some stairs to a storage area. There’s some excellent loot in the various Searchable Containers, including Multitools and three Praxis Kits.
- Vent in the wall Leave through the double doors to go outside. Turn right and go up the stairs and look for a vent set into the wall. Use it to access the interior of the Administration Building.
4.25. Inside the Administration Building
- Keep yourself out of sight: As you make your way down, use the furniture to keep yourself out of sight of the camera ahead of you and the patrolling guards wandering around above. When you can, duck into the hallway on your right, but beware of patrolling guards – a Gas Grenade works wonders if they’re bunched up.
- ‘Cellread – Dating a C.O.’ If you like reading, check out office 103. There’s an ‘Cellread – Dating a C.O.’ on a shelf behind one of the desks. It’s kinda hard to spot so use the screenshot as a guide.
- Adam and Delara discuss a Pocket Secretary In room 106, look on the ground for a Pocket Secretary concerning Wothmuller. You know you’ve found something important when Adam and Delara discuss it.
4.26 To the east
- Going down to the lower level Make your way to the east of the area where there’s a staircase leading down. Go down to the lower level. There’s a patrolling guard that you may want to deal with.
- Traveller and Explorer bonus A vent in the ladies’ toilets will give you a 100 XP Traveller bonus and leads to a storeroom with a Multitool.
- Lift shaft Go back into the vent and continue along to find yourself in the lift shaft for a 200 XP Explorer bonus.
- Klipspinger Jump Mod If you have Optimised Musculature, you can move a large crate in the lift shaft to reveal a teddy containing a Praxis Kit and a Biocell. If you have the Klipspinger Jump Mod you can continue into another vent and jump up to get back to the cafeteria level. Otherwise, retrace your steps and go into the Cafeteria.
- Southwest vending machine to reveal a Praxis Kit If you have Optimised Musculature, go to the stairs in the southwest and move a vending machine out of the way to reveal a Praxis Kit.
4.27 The lift to the Management level
- The mine on the wall: Make your way to the lift. Be careful as you approach the it because there’s a mine on the wall.
- Take the lift (ignore the vent leading down to the lift shaft) The vent here leads down to the lift shaft where you were earlier so ignore it. Instead, take the lift up to the Management level.
- This level is controlled by the inmates This level is controlled by the inmates so you can move around freely.
- Couple of eBooks to read There are a couple of eBooks to read up here. Office 305 contains ‘Library Book Policy’. You can find ‘A Lasting Legacy’ in office 302 on the bookshelf.
4.28 Warden’s Office
- A scene with Flossy Make your way to the Warden’s Office for a scene with Flossy. If you take a confrontational approach, you can find yourself with a fight on your hands. If you choose this path, you can grab a Praxis Kit from Flossy’s body.
- An unlock code: Afterwards, pick up the Pocket Secretary on a table to get an unlock code 2027.
- Toilet terminal and tracking system Go into the toilet at the back and use it on the terminal here to disengage the tracking system. There’s a handily unlocked safe with a Praxis Kit among other things.
- Laptop to disable cameras and open doors: On your way out, use the security laptop to disable cameras and open doors.
4.29 (Optional) Investigate the Infirmary
- The elevator to the cafeteria: Take the lift back down to the cafeteria and take the stairs back up to Administration.
- To the infirmary to find Stenger deservedly dead: If you want a shortcut, hack or Multitool the door to storage. Make your way to the infirmary to find Stenger deservedly dead.
- Open Head of the Snake Point of Interest Loot Stenger’s Keycard and an important Pocket Secretary from his remains. This also opens up the Head of the Snake Point of Interest.
4.30 (Optional) Head of the Snake
- Management floor via Administration: Make your way back to the elevator in the Administration block and ride it up to the Management floor. As you make your way to the bridge to your destination, a firefight will break out. Wait it out – it won’t take long – and proceed across.
- The code for Stenger’s Office You can find a Pocket Secretary here with the code for Stenger’s Office. You’ll need your Restricted Access Keycard to gain access to the interior. There’s a camera guarding the corridor which you may want to disable.
- Back away to draw one of them out The room to your left contains two guards. Open the door and back away to draw one of them out. The other will be further into the room and not facing you, making him easy to take out with your Stun Gun. Grab the loot and check out the balcony. There’s a Praxis Kit on the ground here.
- To Stenger’s office: Use the keycode or hack / Multitool the lock to gain access to Stenger’s office.
- Hidden space in the wall: Look under his desk for a button and press it to reveal a space in the wall containing a Stun Gun and ammo and a Praxis Kit.
- Open the safe: Finally, use Stenger’s Keycard on the card reader to open the safe and take the Pocket Secretary from inside with an audio recording of Majia and Wilburg. Before leaving, check out the bookshelf for an eBook ‘The Vacillating Lover’.
4.31 Disable the Anti-Aircraft Turrets
- The East Wing Elevator: Return by whatever route you want to the Infirmary / Morgue level of the Tower and take the East Wing Elevator up to Observation.
- Take the lift to Roof Access. When you arrive, you’ll find a firefight going on between the inmates and guards and drones which the inmates are losing. Avoid getting mixed up by taking the stairs to the ground floor and going across crossing over to the other staircase. Your goal