Honkai Star Rail (HSR) - Ten Stonehearts - Aventurine of Stratagems
Honkai Star Rail (HSR) - Ten Stonehearts - Aventurine of Stratagems

Aventurine Boss Fight Guide: Dominate Ten Stonehearts in Honkai Star Rail

Ten Stonehearts – Aventurine of Stratagems stands as a formidable boss in Honkai: Star Rail’s A Walk Among the Tombstones mission. This comprehensive guide will equip you with the knowledge to conquer Aventurine, detailing his weaknesses, skills, and optimal strategies. Learn how to assemble the best teams and secure those elusive achievements!

Understanding Ten Stonehearts – Aventurine of Stratagems

Before diving into strategies, let’s break down the essentials of this boss encounter. Knowing Aventurine’s strengths and vulnerabilities is key to crafting a winning team.

Aventurine – Ten Stonehearts of Stratagems: Key Details

Ten Stonehearts – Aventurine of Stratagems Information
Ten Stonehearts – Aventurine of Stratagems
Weaknesses
Resistances

Weaknesses: Exploit Aventurine’s vulnerability to Ice damage to break his Toughness bar efficiently and inflict significant damage.

Resistances: He boasts resistance to Imaginary damage and control effects, making characters of these types less effective in direct damage or crowd control roles.

All or Nothing Summon Details

During the fight, Aventurine summons “All or Nothing” dice. These are crucial elements in his unique “Gamble” mechanic.

All or Nothing
Weaknesses: None
Resistances: None

These summons are immune to damage until the Gamble phase begins, where they become targets you must attack strategically.

Top Team Compositions for the Aventurine Boss Fight

Choosing the right team can significantly simplify the fight against Ten Stonehearts – Aventurine of Stratagems. Here are some recommended team compositions catering to different playstyles and character availability:

Budget-Friendly Free-to-Play Team

F2P Team
March 7th

This team leverages readily available characters. Serval and Physical Trailblazer provide damage, capitalizing on Aventurine’s weakness to Lightning and Physical respectively, and both offer AoE attacks crucial for the Gamble phase. March 7th provides shields and follow-up attacks, while Natasha ensures team survival with healing.

Alternative F2P DPS:

Alternative Explanation
Herta DPS Replacement: Herta is a strong alternative to Serval, offering AoE damage that excels against the All or Nothings. Her kit ensures consistent damage output during the Gamble.

Lightning Hyper Carry Team for Maximum Damage

Acheron DPS
Acheron

Acheron, a top-tier Lightning DPS, shines against Aventurine due to his elemental weakness. Pairing her with Nihility characters like Jiaoqiu and Pela maximizes her damage potential by stacking debuffs. Gallagher provides sustain and further debuffs, enhancing the team’s overall damage.

Lightning Hyper Carry Team Alternatives:

Alternative Explanation
Jing Yuan DPS Replacement: If Acheron is unavailable, Jing Yuan is a viable substitute. His AoE attacks from Lightning-Lord are effective in the Gamble, but be mindful of Imprisonment potentially disrupting Lightning-Lord’s actions.
Fu Xuan Healer Replacement: Fu Xuan offers team-wide damage mitigation and CRIT Rate buffs. Her healing and damage capabilities make her a strong defensive and offensive support.
Aventurine Healer Replacement: Ironically, using Aventurine against his boss form can be effective. He provides shields and can apply a CRIT DMG debuff to the boss, increasing your team’s damage output.

Damage over Time (DoT) Team for Consistent Damage

Premium DoT Team
Ruan Mei

Kafka and Black Swan form a potent DoT duo, consistently chipping away at Aventurine’s health. Ruan Mei enhances Break Efficiency and delays enemy recovery, while Luocha provides essential healing and AoE damage with his Ultimate, useful for the Gamble phase.

DoT Team Alternatives:

Alternative Explanation
Serval Sub-DPS Replacement: Serval can supplement the DoT damage, adding Lightning DoT and AoE attacks, making her a good replacement for Luka if unavailable.
Huohuo Healer Replacement: Huohuo can replace Luocha for energy regeneration, which can be helpful during the Gamble. However, her Gamble performance is less consistent, and her survivability is critical as the sole sustain.

Physical Hyper Carry Team for Raw Power

Argenti DPS
Tingyun

Argenti, a strong Physical DPS, excels with his AoE capabilities. Sparkle enhances his action economy and damage, while Tingyun and Huohuo provide energy regeneration, ensuring Argenti can frequently unleash his powerful Ultimates.

Physical Hyper Carry Team Alternatives:

Alternative Explanation
Pela Support Replacement: Pela offers DEF reduction, boosting Argenti’s damage and covering Aventurine’s Ice weakness.
Hanya Support Replacement: Hanya provides Skill Points and damage buffs through the Penacony set, further amplifying Argenti’s damage.
Silver Wolf Support Replacement: Silver Wolf’s debuffs are highly valuable, increasing damage vulnerability and potentially applying weaknesses.
Fu Xuan Healer Replacement: With Silver Wolf’s debuffs, Fu Xuan can provide sustain and contribute to winning the Gamble with her Ultimate. However, ensure her build is robust enough for solo healing.

Ice Hyper Carry Team for Elemental Advantage

Jingliu DPS
Pela

Jingliu, an Ice powerhouse, directly counters Aventurine’s weakness. Bronya and Pela provide damage amplification and DEF shred, maximizing Jingliu’s damage output. Huohuo offers healing and energy support.

Ice Hyper Carry Team Alternatives:

Alternative Explanation
Gepard Support Replacement: For increased survivability, especially with Jingliu’s HP drain, Gepard’s shields can be crucial. However, consider swapping a support for him, not a healer.
March 7th Support Replacement: March 7th provides shields and counter-attacks, and her Ultimate contributes to the Gamble phase, offering both defense and offense.
Lynx Healer Replacement: Lynx offers debuff cleanse, vital against Aventurine’s Imprisonment. If healing is insufficient, combine her with a Preservation character for added protection.

Mastering the Aventurine Boss Fight Mechanics

Understanding Aventurine’s core mechanic, the “Gamble,” is paramount to victory.

Focus Fire on All or Nothings

Throughout both phases of the fight, Aventurine will initiate Gambles, summoning “All or Nothing” dice. These become your primary targets during these phases.

Phase 1 Gamble: Only one character participates in the Gamble, while others are disabled.

Phase 2 Gamble: All team members participate in the Gamble.

Winning the Gamble: Ultimate Recharge and Damage Buffs

During a Gamble, characters attack the “All or Nothing” dice to accumulate a score. The goal is to achieve a higher score than Aventurine, whose score is displayed at the start of each Gamble. Each character has their individual score.

Winning the Gamble grants immediate Ultimate recharge and a significant damage boost. A draw results in no buffs or penalties.

Avoiding Gamble Losses: Imprisonment and Debuffs

Losing the Gamble, especially in Phase 2, is detrimental. Aventurine punishes Gamble losers with an attack that can inflict Imprisonment and applies a DMG Taken increase debuff.

Prioritize using AoE abilities to maximize hits on the “All or Nothing” dice during the Gamble phases. Avoid single-target abilities that might not contribute enough to winning the Gamble.

Aventurine’s Weaknesses, Resistances, Abilities, and Location

For a quick reference, here’s a recap of key information:

Weaknesses and Resistances

Ten Stonehearts – Aventurine of Stratagems Weaknesses
Physical

Exploit Physical, Lightning, and Ice weaknesses for effective Weakness Break and damage.

All Resistances
Resistances

Be mindful of his Imaginary and Control Effect resistances.

Aventurine’s Talents and Abilities

Phase 1 Skills:

Phase 1 – Aventurine of Stratagems Skills
Time For A Bet (Ability): Summons “All or Nothing” and selects a single target for the Gamble. Attacks on “All or Nothing” grant a random number (1-6). Winning the Gamble (higher number than Aventurine) recharges Ultimate; losing results in an attack. Non-Gamble participants get “Look, Don’t Speak” status.
Heavy Stakes (Ability): Single-target Imaginary DMG.
Distributed Investment (Ability): Successive minor Imaginary DMG to random targets.
Points Fountain (Ability): Minor Imaginary DMG to all targets and Energy reduction.
The Loser’s Time Is Over (Ability): Imaginary DMG to Gamble losers, high chance of Imprisonment.
Stratagems’ Wagering (Ability): “Favored by Fortune” (DMG increase) for Gamble winners, “Down on Your Luck” (DMG taken increase) for losers.

Phase 2 Skills:

Phase 2 – Aventurine of Stratagems Skills
Big Spenders’ Mad Party (Ability): Summons “All or Nothing” and forces all targets into the Gamble. Number generation and win/loss conditions are similar to Phase 1, but all characters participate.
Heavy Stakes (Ability): Single-target Imaginary DMG.
Distributed Investment (Ability): Successive minor Imaginary DMG to random targets.
Points Fountain (Ability): Minor Imaginary DMG to all targets and Energy reduction.
The Winner Takes It All (Ability): Imaginary DMG to all Gamble losers, high chance of Imprisonment.
Stratagems’ Wagering (Ability): “Favored by Fortune” (DMG increase) for Gamble winners, “Down on Your Luck” (DMG taken increase) for losers.

All or Nothing Skills (Both Phases):

All or Nothing Skills
Fickle Fortune (Talent): Immune to DMG until Gamble. Attacking units in Gamble receive a random number (1-6).

Location

Ten Stonehearts – Aventurine of Stratagems is currently exclusively encountered in the A Walk Among the Tombstones Trailblaze Mission.

Achievements Related to Ten Stonehearts – Aventurine of Stratagems

Two notable achievements are associated with this boss fight:

“Boxcars” Achievement Guide

The Boxcars achievement requires RNG luck. You must have at least two “All or Nothing” dice simultaneously roll a 6 in a single attack.

Characters with multi-hit AoE attacks like Pela or Argenti increase your chances. If the fight nears its end without achieving Boxcars, consider retreating to retry for the achievement.

“All My People, All My People…” Achievement Guide

To unlock All My People, All My People…, you need to reach Phase 2, where the entire team participates in the Gamble.

Conserve Ultimates until the Gamble phase. Unleash Ultimates during the Gamble to maximize attacks and increase the odds of all four characters winning in the same round.

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This guide provides a comprehensive strategy to defeat Ten Stonehearts – Aventurine of Stratagems. By understanding his mechanics, building effective teams, and mastering the Gamble, you’ll be well-equipped to overcome this challenging boss and claim victory in Honkai: Star Rail.

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