Welcome to the ultimate guide for conquering the MOAB Madness Experiment in Bloons TD 6! Whether you’re aiming to unlock the elusive Mermonkey or simply seeking to crush this challenge, this guide provides a straightforward, effective strategy based on expert BTD6 gameplay. Leveraging insights from conduct.edu.vn’s extensive BTD6 experience, this walkthrough will ensure your success without relying on Monkey Knowledge, Abilities, or Insta Towers, making it accessible for all players.
Understanding the MOAB Madness Experiment
The MOAB Madness Experiment is a special quest in BTD6 designed to test your tower placement and strategy against waves of MOAB-class bloons. Completing this experiment not only grants you valuable rewards but is also a key step to unlocking the Mermonkey tower, as detailed in our comprehensive Mermonkey unlock guide. This guide will walk you through each round with precise instructions, ensuring you achieve victory and those coveted pops.
Note: This guide is optimized for BTD6 Patch 44 and is designed to be as robust as possible, requiring no special in-game boosts.
Ensure ‘Auto Start’ is disabled in settings for easier step-by-step execution of this MOAB Madness guide.
Getting Started with MOAB Madness
To initiate the MOAB Madness Experiment, navigate to the Quest Monkey icon on the BTD6 main menu. Select “Experiments” and then choose the “MOAB Madness” quest to begin.
Important: This experiment is your ticket to accumulating 1 million pops towards unlocking the Mermonkey. If you’re starting from zero pops, you’ll need to complete this quest three times to reach the required 3 million total pops.
Locate and click the ‘Quest Monkey’ on the main BTD6 menu to access Experiments.
Select the ‘Experiments’ tab and then ‘MOAB Madness’ to start the pop-collecting quest.
Round-by-Round MOAB Madness Strategy
Follow these round-specific instructions to efficiently complete the MOAB Madness experiment. Remember to make purchases at the end of the specified round, between rounds, and ensure ‘Auto Start’ is disabled.
Round 1: Setting Up Your Defense
- Purchase: Druid
- Upgrade: 2-5-0 (Druid of Wrath -> Spirit of the Forest)
- Purchase: Alchemist
- Upgrade: 3-2-0 (Lead to Gold -> Stronger Stimulant)
- Targeting (Alchemist): Strong
The Spirit of the Forest Druid is your primary damage dealer for this experiment. Its ability to damage bloons across the entire map, combined with its passive income generation, makes it an invaluable asset. Place the Druid strategically in a corner to maximize the spike coverage, focusing on areas where bloons will frequently pass. The Stronger Stimulant Alchemist is crucial for buffing the Druid, significantly increasing its attack speed and popping power against MOABs. Setting the Alchemist to ‘Strong’ ensures it prioritizes buffing the Druid when stimulants are ready.
Round 1 setup: Place a 2-5-0 Druid and a 3-2-0 Alchemist targeting ‘Strong’.
Round 2: Enhancing Crowd Control and Camo Detection
- Purchase: Glue Gunner
- Upgrade: 0-2-5 (Glue Hose -> Super Glue)
- Purchase: Monkey Village
- Upgrade: 3-2-0 (Larger Radius -> Monkey Business)
The Super Glue Gunner provides essential crowd control by slowing down all bloons, giving the Druid more time to inflict damage. The 5th tier upgrade also adds damage over time, further contributing to your defense. The Monkey Village is primarily for providing camo detection to your towers, ensuring they can effectively target all bloon types in later rounds.
Round 2 additions: Deploy a 0-2-5 Glue Gunner and a 3-2-0 Monkey Village.
Round 4: Securing Victory
- Purchase: Dartling Gunner
- Upgrade: 2-5-0 (Laser Shock -> M.A.D – MOAB Assured Destruction)
The M.A.D. Dartling Gunner is your heavy hitter, capable of dealing massive damage to MOAB-class bloons. Even without manual aiming, the M.A.D. will effectively target and eliminate the incoming threats, securing your victory in the final round of the MOAB Madness Experiment. By Round 4, your economy will be strong enough to consider upgrading the Alchemist to 4-2-0 (Perishing Potions) for even greater buffing power if desired, though it’s not strictly necessary for success.
Round 4 conclusion: Add a 2-5-0 Dartling Gunner to finalize your MOAB-destroying setup.
MOAB Madness Full Build
Here’s a complete overview of the tower setup you should have by the end of Round 4 to confidently complete the MOAB Madness Experiment:
- Druid: 2-5-0 Spirit of the Forest
- Alchemist: 3-2-0 Stronger Stimulant (upgrade to 4-2-0 Perishing Potions for extra power)
- Glue Gunner: 0-2-5 Super Glue
- Monkey Village: 3-2-0 Monkey Business
- Dartling Gunner: 2-5-0 M.A.D.
The complete MOAB Madness tower setup, ready to tackle any bloon challenge.
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