Community Guide to Creating Scrapper & Macgyver Survivors

Apologies if a guide like this already exists, but I haven’t encountered any posts detailing how to reliably create a survivor with the Scrapper and Macgyver perks. Many believe it’s impossible to achieve this specific combination intentionally. However, after successfully obtaining Scrapper and Macgyver on a survivor and delving into perk mechanics, I discovered a method to recreate this outcome consistently. This Community Guide For Scrapper perk combinations will walk you through the process.

While my attempts have been consistently successful using the described methods, further testing might be needed to definitively guarantee the outcome in every scenario. However, based on extensive personal testing across various scenarios (excluding those with the Eccentric trait), this method has proven reliable over numerous attempts.

This guide assumes a basic understanding of game perk mechanics. If you’re new to perks, the steps should still be easy to follow. Survivor backstories are determined by their names. A survivor’s backstory becomes “locked” once one of the three optional perks (indicated by speech bubbles) is selected. An interesting observation during experimentation: once a backstory is locked for a survivor, no other survivor in the same city can have the same backstory unless all other backstories are taken. Once all backstories are used, the pool resets, making all backstories available again. Knowing this can save considerable time when trying to manipulate backstories.

This guide focuses on using Former Luddie survivors, obtained through traditional methods like inviting them to your group or rescuing them for King Ludd. Former Luddies inherently possess the Green Thumb perk, which can be both beneficial and obstructive depending on your strategy. While “normal” survivors can gain the Former Luddie perk by attending Ludd’s conferences, relying on this method isn’t recommended due to the potential interference of Green Thumb later in the process.

While other combinations might be achievable using different factions (e.g., Former Government Agent with a Government backstory), this guide concentrates on Former Luddies. They are the simplest to work with because their starting Green Thumb perk conveniently eliminates a Scavenging perk, streamlining the process of obtaining Scrapper.

To clarify a crucial point often missed in previous discussions, the underlying principle of this method is to align backstory perks with perks you already possess. This is why Former Luddies and Luddie backstories are specifically used. The third perk choice for Former Luddies is typically their inherent perk. However, because we already possess the Former Luddie perk, the game substitutes it with a different perk related to your chosen class. The following steps will detail how to use specific items to influence these perk substitutions and manipulate the desired perks. For a comprehensive understanding of available perks and their tiers, consulting the game’s wiki is highly recommended to familiarize yourself with the variables at play.

Hopefully, this community guide for scrapper and Macgyver perk combinations assists you in building your ideal survivor teams, even for the most challenging difficulty settings! If you encounter any discrepancies or failures in specific scenarios, please share your experiences. However, before reporting an error, try the scenario at least twice to ensure consistency. Furthermore, if you discover alternative methods to create a Scrapper + Macgyver survivor, your insights would be greatly appreciated! Let’s now explore the specific perk combinations and how to achieve them.

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