Conditions of a Guide Baka: Fallout 4 Modding Troubleshooting & FAQ

Known Issues

If you are using Mod Organizer 2 (or possibly Vortex), after starting a new game, you must press ‘E’ or ‘Enter’. Otherwise, it might seem like you’re stuck on an infinite loading screen. This is due to a hidden confirmation menu, potentially related to a manually installed F4SE. Users of Nexus Mod Manager are unlikely to encounter this issue.

Warning

Sim Settlements 2 caused significant problems, even after uninstallation, preventing the reassignment of supply lines and essentially requiring a complete game reset. It’s unclear if the issue stemmed from the mod itself, its dependencies, or conflicts within this load order. If you intend to use Sim Settlements 2, creating a backup beforehand is highly recommended. While the mod might be fixed by now, further testing is needed, especially for those less interested in settlement building but drawn to its storyline. A standalone storyline mod might be a better future option.

FAQ & Bugs/Errors Solutions

Q: I need more personalized help than this comment section provides.

A: Due to the high volume of individual requests, for more in-depth assistance beyond the comments, please join my YT/Modding Discord[discord.gg]. Discord allows for better support, especially when sharing images to illustrate issues.

Q: My game isn’t loading after modding. What’s the problem?

A: The most likely cause is a mod updated for the next-gen version of Fallout 4. Ensure all your mods are from before April 25, 2024, to maintain compatibility. This is a common condition of a guide baka moment – overlooking version compatibility.

Q: Nexus Mod Manager (NMM) is inferior to Mod Organizer 2 (MO2).

A: MO2 might be preferred by many, but personally, NMM remains the preferred tool. Different mod managers suit different users.

Q: LOOT isn’t working correctly.

A: LOOT functions as intended. Ensure you are using it properly for load order sorting and conflict resolution. Understanding LOOT’s functionality is key to avoiding guide baka moments related to load order.

Q: How do I launch Fallout 4 through Steam and track my playtime when using F4SE?

A: To launch F4SE via Steam and track your hours:

  1. Locate the executable file named Fallout4Launcher.exe and rename it to Fallout4Launcherold.exe (keep this for accessing the splash screen if needed).
  2. Find f4se_loader.exe and rename it to Fallout4Launcher.exe.
    Now, launching Fallout 4 through Steam will launch F4SE, allowing Steam to track your playtime.

Q: When starting a new game, I encounter an infinite loading screen or get stuck at the menu.

A: This is a known condition of a guide baka situation, especially when using certain mod managers. Simply press ‘E’ or ‘Enter’. A hidden confirmation menu sometimes appears with specific mod manager setups.

Q: Can I use Buffout 4? Why isn’t Buffout 4 included in this guide?

A: Buffout 4 is a powerful tool with extensive functionalities. However, it can conflict with certain mods, potentially leading to crashes to desktop (CTDs). Notably, it clashes with mods like baka tweaker because both manage memory. You can use both Buffout 4 and baka by disabling Buffout 4’s memory manager. To do this, navigate to ...F4SEPluginsBuffout4config.toml and set MemoryManager to false. However, as Buffout 4 isn’t essential for this guide and can introduce instability with certain mod combinations, it’s not included by default. The choice often comes down to prioritizing Buffout 4 features versus potential conflicts.

Q: What about PRP (Performance and Stability Patches)?

A: PRP, like Buffout 4, is an excellent mod that significantly improves performance and stability. However, its nature can lead to conflicts. If you wish to use PRP, check for compatibility patches with other mods in your load order, particularly larger mod overhauls. For example, many Thuggyverse mods have PRP patches, although some might not be updated for the latest PRP versions. The guide prioritizes broad compatibility and stability, and performance is already optimized to a good level without PRP, making it optional “gravy” rather than essential, especially considering potential compatibility issues.

Q: I’ve installed Rusty Face Fix, but NPC faces still appear “rusty”.

A: Open the console, click on the affected NPC, and type rff. Additionally, ensure in RustyFaceFix.ini that "facegen_nps" is set to 1 (and optionally set "streaming_mode" to 1 if you are not experiencing other in-game issues). This is often a simple fix for a common texture problem.

Q: Question about messed up textures

A: Always verify that Archive Invalidation is enabled. This is a fundamental step and often overlooked, leading to texture issues which are typical Conditions Of A Guide Baka moment for new modders.

Q: How do I enable Archive Invalidation?

A: If using Nexus Mod Manager, use the reset tool toggle. For manual activation, follow these instructions: Howto: Enable Modding – Archive Invalidation[www.nexusmods.com].

Q: Why is so much effort required to mod this game? It seems excessive.

A: Sections 1-3 of most guides are technically all you need for a functional modded game, which isn’t overly time-consuming. What truly takes effort is the complex process of identifying compatible mods, extensive testing of mod combinations for stability, and troubleshooting issues. Even more significant is the work of mod creators and tool developers who dedicate countless hours to creating, maintaining, and improving these mods for free. Modding is a privilege, and the community’s generosity in providing free, constantly updated content is remarkable. Therefore, the initial setup is a small price to pay for the vast possibilities modding offers.

Q: Why are there “Sex mods” listed in this guide?

A: This guide contains no sex mods. Nudity is not equivalent to “sex”. Sex mods involve explicit animations, which are absent from this guide. Fallout 4 is rated M for Mature, and if nudity is a concern, mods like CBBE offer underwear options. Reactions against simple nudity in a mature-rated game context are often disproportionate.

Q: Mod X is essential, and this guide is inadequate without it.

A: Mods beyond Section 3 in these guides are optional. The “essential” designation refers to the first three sections, which are crucial for a stable modding base. Mods in those sections are generally required, with minor exceptions for performance-enhancing but non-essential mods.

Q: This guide has been helpful. How can I express my gratitude?

A: Providing feedback and a simple “Thank you” is greatly appreciated and helps the guide reach more users. If you’d like to offer further support, consider checking out my content on YouTube. However, feedback and thanks are always sufficient and valued.

Q: Can I use Mod X with this guide/load order?

A: Answering compatibility for every mod is impossible, especially for new or less familiar mods. However, asking is encouraged. Reviewing the comment section for reported issues or conflicts with mods you already use is a good starting point. Be aware that some older, outdated mods are generally not recommended. Comments often reflect community experiences with mod compatibility.

Q: Is it safe to “clean” Mod X?

A: Cleaning mods is strongly discouraged. It can lead to unexpected issues and is generally unnecessary for modern modding practices.

Q: Hotkeys aren’t working in menus.

A: If using a key remapping mod, carefully review its description for menu-specific instructions. Also, remember that any remapped hotkeys will apply in menus, even if the original keys are displayed. This is a common condition of a guide baka oversight when using key remapping.

Q: Can I update mods mid-save/playthrough?

A: While updating mods mid-playthrough has often been successful, it always carries the risk of save file corruption or introducing bugs later in the game. Proceed with caution and awareness of potential consequences. Recently, even a Skyrim save was compromised by a mid-playthrough update.

Q: Can I remove or add mods mid-save/playthrough?

A: Similar to updating mods, adding or removing mods mid-playthrough is risky. Some mods are designed for safe removal mid-game, and mod authors will typically specify this. However, user experience may vary (YMMV), and caution is advised.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *