Embarking on the journey to platinum Hideo Kojima’s enigmatic masterpiece, Death Stranding, is no small feat, but a rewarding one for dedicated porters. This comprehensive Death Stranding Trophy Guide is designed to navigate you through every step, ensuring you unlock every accolade and stand as a legendary deliverer. Whether you’re a seasoned trophy hunter or new to the strand, this roadmap will optimize your path to 100% completion, focusing on efficiency, strategy, and in-depth insights to make your platinum journey smoother and more enjoyable. Let’s dive into the world of deliveries, connections, and overcoming the Death Stranding to claim your well-earned platinum trophy.
Death Stranding Trophy Roadmap: Your Path to Platinum
- Estimated Trophy Difficulty: 3/10
- Approximate Time to Platinum: 70-130 hours (excluding idle time)
- Total Trophies: 63 (1 Platinum, 1 Gold, 2 Silver, 59 Bronze)
- Offline Trophies: 57 (1 Gold, 2 Silver, 54 Bronze)
- Online Trophies: 6 (1 Platinum, 5 Bronze) PlayStation Plus is not required for online trophies.
- Missable Trophies: None – you can achieve all trophies even after completing the main story.
- Glitched Trophies: None reported.
- Difficulty and Trophies: Difficulty affects only one trophy, “Growth of a Legend,” requiring Premium Deliveries on Hard difficulty. The rest of the game, including the story, can be played on Very Easy.
- Minimum Playthroughs: 1
- Post-Game Free Roam: Yes, you can explore all areas, complete deliveries, and collect trophies after the story.
- Release Date: November 8, 2019
Spoiler-Free Guidance
This guide prioritizes a spoiler-free experience. Trophy descriptions and the roadmap avoid story details, focusing on gameplay mechanics. Enjoy discovering the narrative twists of Death Stranding without unwanted previews.
Introduction to Trophy Hunting in Death Stranding
Death Stranding’s platinum trophy is achievable but demands a significant time investment, primarily due to the “Best Beloved” trophy, which requires maximizing connection levels with all facilities. Streamlining your gameplay is crucial, and ziplines are your best ally. Unlocked later in the game, they revolutionize travel, allowing rapid transit across vast distances, significantly reducing delivery times and paving your way to the platinum.
Fortunately, no trophies are missable, and the journey includes story progression, crafting, collecting 56 Memory Chips, and completing numerous deliveries. The “Growth of a Legend” gold trophy necessitates playing on Hard difficulty for specific deliveries, but don’t be intimidated. Outside of combat, the difficulty has minimal impact, feeling similar to Very Easy for most gameplay aspects. The bulk of your time will be dedicated to strengthening bonds with facilities. While the main story might take around 40 hours, depending on your side activities, everything remains accessible in free roam post-story completion.
Step-by-Step Roadmap for Platinum in Death Stranding
Step 1: Immerse Yourself in the Story
Your initial focus should be completing the main story campaign. Playing on Hard difficulty from the start is highly recommended. This prepares you for “Growth of a Legend,” which requires “Legend of Legends” ranks in Premium Deliveries, only attainable on Hard. For challenging enemy encounters or boss battles, feel free to switch to Very Easy in the options menu – difficulty adjustments are unrestricted and don’t affect trophy eligibility.
Difficulty primarily influences combat, which is a minor aspect of Death Stranding. Deliveries, the core gameplay loop, remain largely unaffected by difficulty settings. Experiment with Very Easy and Hard during deliveries; you’ll notice little difference in the transportation aspect. Change difficulty as often as needed.
Engage fully with “Orders for Sam” (primary quests), identifiable by their orange glow, as they are vital for unlocking new UCA facilities and expanding your network. While side deliveries can contribute to facility leveling, establishing a robust zipline network first proves more time-efficient. Return to side deliveries after the story with your zipline infrastructure in place.
Prioritize vehicles early for faster traversal until ziplines become available through story progression. Always carry PCC Lv. 2 crafting materials to expand your zipline network proactively. Ziplines offer unparalleled time savings, potentially cutting over 100 hours from your platinum run. They eliminate lengthy walks and provide immunity from BT encounters. Remember, zipline placement in new areas requires first connecting them to the UCA network. However, the story involves significant backtracking, offering ample opportunities to construct ziplines on your return journeys.
Step 2: Connect, Maximize, and Excel in Premium Deliveries
Post-story, your focus shifts to connecting all facilities to the UCA and achieving maximum connection level (5 stars) with each, alongside tackling “Legend of Legends” Premium Deliveries on Hard difficulty.
Open your map and press to identify undiscovered facilities, marked in gray. Death Stranding features 39 facilities in total. Most are integrated into the UCA through story progression, but for any remaining, consult a facility location guide to discover and connect them.
Your next significant goal is earning the “Best Beloved” trophy by reaching 5-star connection with all facilities. Simultaneously, work towards “Growth of a Legend” by completing 80 Premium Deliveries with “Legend of Legends” rank. This step necessitates Hard difficulty, as “Legend of Legends” ranks are exclusive to this setting. Post-story, enemy encounters are minimal, making Hard difficulty comparable to Very Easy for deliveries.
Ensure a well-established zipline network connects the facilities you aim to level up. Playing online is advantageous, allowing you to utilize structures built by other players, conserving your Chiral Bandwidth. Online structures are invaluable additions to your network.
Maxing out all 39 facilities is the most time-intensive task. Facilities like Mountain Knot City require numerous deliveries. Prioritize large cargo deliveries (300kg+) as they yield significantly more likes than smaller ones. Ziplines negate the impact of weight on your speed, making heavy deliveries efficient.
Ziplines are key to efficient facility leveling, saving substantial time in the long run.
Step 3: Memory Chip Collection
Collect all 56 Memory Chips, the collectibles of Death Stranding. Some chips become accessible only after reaching specific connection levels with nearby facilities. Upon reaching the required level, facility managers will email you about a “shiny object,” triggering the collectible to spawn in the game world.
Having maximized facility levels in Step 2, you should now receive all necessary emails for memory chip spawns. Memory Chip #31 also unlocks the final fabrication plan needed for the “Homo Faber” trophy.
Refer to a comprehensive Memory Chip location guide to efficiently gather all collectibles.
Step 4: Miscellaneous Trophy Cleanup
By this stage, you will likely have earned most trophies naturally while maxing facilities and collecting memory chips. “Homo Faber,” requiring all fabrication plans, should also be within reach after memory chip collection. Remaining trophies will likely involve structure-related tasks (upgrading all structure types, crafting all equipment). With fully leveled facilities providing ample resources, these cleanup tasks should be quick and straightforward.
Essential Tips, Tricks, and Guides for Trophy Hunters
Death Stranding – All UCA Facility Locations
Death Stranding – All Memory Chip Locations (Collectibles)
Death Stranding Trophy Guide – Detailed Breakdown
Trophy Image | Trophy Name | Description | Trophy Type |
---|---|---|---|
Greatest of Great Deliverers | Obtain all Death Stranding trophies. | Platinum | |
Earn all other trophies in Death Stranding to unlock platinum! | |||
Delivering Is What I Do | Complete the Prologue. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 1. | |||
Rebuilding America | Complete Episode 1. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 3. | |||
We Need You | Complete Episode 2. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 16. | |||
I Won’t Break | Complete Episode 3. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 38. | |||
BB… | Complete Episode 4. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 39. | |||
We’re Whole Again | Complete Episode 5. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 46. | |||
BBs: A Bridge Between This World and the One Beyond | Complete Episode 6. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks at the start of Order No. 54. | |||
“BB” | Complete Episode 7. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 54. | |||
Sixty Deaths and Sixty Births in a Day | Complete Episode 8. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 62. | |||
The Particle of God | Complete Episode 9. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 65. | |||
I’m Your Die-Hardman | Complete Episode 10. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks at the start of Order No. 67. | |||
Bring Back My Baby | Complete Episode 11. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 67. | |||
She’s waiting for you on the Beach. | Complete Episode 12. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 68. | |||
Thank You, Sam | Complete Episode 13. | Bronze | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 69. | |||
Thanks for Everything | Complete Episode 14. | Gold | |
Automatic story-related trophy, cannot be missed. Unlocks after Order No. 70 (finished the story). | |||
Everyday Delivery | Complete a standard order. | Bronze | |
See trophy “Deliveries Done”. | |||
Deliveries Done | Complete 36 standard orders. | Bronze | |
Standard orders unlock after completing “[Order No. 9] Power Supply Unit Delivery: Wind Farm” (Episode 2). Select them from Terminals. Track progress via: World Map > Bridge Links > Your PSN ID > Orders > Orders Completed > Standard Orders. | |||
Birth of a Legend | Complete 10 premium deliveries with “Legend” or “Legend of Legends” rank in every category. | Bronze | |
See gold trophy “Growth of a Legend”. | |||
Growth of a Legend | Complete 20 premium deliveries with “Legend of Legends” rank in all categories. | Silver | |
Achieve “Legend of Legends” ranks by playing on HARD DIFFICULTY and earning an “S” Rank. Requires 80 LoL Ranks total (20 in each of the 4 categories: Condition-focused, Quantity-focused, Miscellaneous-focused, Delivery-time-focused). Track progress via: World Map > Bridge Links > Your PSN ID > Orders > Types of Premium Delivery Completed with Evaluation of “Legend of Legends”. Only DIFFERENT Standard Orders count. | |||
A Helping Hand | Issue your first supply request. | Bronze | |
Online Trophy. Access SUPPLY REQUESTS in the menu. Select an item and destination to post a request. Unlocks in Episode 2 after Order No. 10. | |||
The Automation Revolution | Complete a standard order with a delivery bot. | Bronze | |
Bot-Deliveries unlock after “[Order No. 24] Prototype Bot Delivery: Distribution Center South of Lake Knot” (Episode 3). Select “Standard Orders (Bot-deliverable)” at any terminal. | |||
Apprentice Builder | Build your first structure (signs, ladders, climbing anchors count). | Bronze | |
Easiest way is to place a sign (hold + ). Unlocks during Order No. 4. | |||
Master Builder | Build at least one of every type of structure (including signs, ladders, and climbing anchors). | Bronze | |
Build: Sign, Ladder, Anchor, Generator, Watchtower, Timefall Shelter, Zipline, Postbox, Bridge, Safehouse, Road. All are story unlocks. Use PCC to build structures (except Ladder/Anchor). Bridge & Safehouse from tutorials may not count, rebuild them elsewhere. | |||
A New Day for the UCA | Connect your first new affiliate to the UCA. | Bronze | |
Automatic story-related trophy, cannot be missed. Episode 2: Order No. 4. | |||
In Sam We Trust | Connect all facilities to the UCA. | Bronze | |
Connect all 39 UCA Facilities. Most connect during story. Optional facilities: Eastern Region (Musician, Ludens Fan), Central Region (Peter Englert, Collector, Cosplayer, First Prepper, Veteran Porter, Novelist’s Son). | |||
Well Connected | Reach connection level three with a facility. | Bronze | |
Automatic story-related trophy, cannot be missed. Earned naturally by completing story orders. | |||
Best Beloved | Reach the maximum connection level with all facilities. | Silver | |
Max out all 39 UCA Facilities to 5 stars. Focus on Premium Deliveries on Hard difficulty for max likes. Ziplines are crucial for efficient leveling. | |||
Like and Be Liked | Give your first Like. | Bronze | |
Press Touchpad while near online structures (ladders, ropes etc.) to give a like. | |||
The People’s Porter | Reach a total of 2,400 Likes on the Results Screen. | Bronze | |
See trophy “The World’s Most Popular Porter”. | |||
The World’s Most Popular Porter | Reach a total of 50,000 Likes on the Results Screen. | Bronze | |
Earned naturally while going for “Great Deliverer” and “Best Beloved”. Likes accumulate from deliveries and online interactions. Track total likes on the world map. | |||
Good Samaritan | Deliver your first piece of lost cargo. | Bronze | |
Use scanner to find Lost Cargo (marked “Lost Cargo: …”). Deliver to the specified facility. | |||
Giver of Gifts | Make your first donation of weapons, equipment, etc. | Bronze | |
Online Trophy. At any terminal, go to Share Locker > Donate Weapons & Equipment. Share lockers unlock in Episode 2. | |||
Chiral Crafter | Recycle chiral crystals for the first time. | Bronze | |
Automatic story-related trophy, cannot be missed. Episode 2: [Order No. 8] Collection: Chiral Crystals. | |||
A Thirst for Knowledge | Restore your first memory chip. | Bronze | |
See “Fount of Knowledge” trophy. | |||
Fount of Knowledge | Restore all memory chips. | Bronze | |
Collect and restore all 56 Memory Chips. See guide for locations. | |||
The Custom Kid | Acquire your first piece of customization data. | Bronze | |
Automatic story-related trophy, cannot be missed. Earned by increasing Connection Level with facilities. | |||
Soak and Sigh | Take your first hot spring bath. | Bronze | |
Find any Hot Spring (marked on map when nearby). Interact to take a bath. Hot spring south-west of “Film Director” is an easy location. | |||
The Post Guides the Present | Read 100 mails. | Bronze | |
Earned by reading 100 emails. Emails come from story progression and leveling up facilities. Maxing all facilities will easily grant over 100 emails. | |||
The Past Guides the Present | Read 100 interviews. | Bronze | |
Earned by reading 100 interviews. Interviews come from story, facility levels, and Memory Chips. Maxing facilities and collecting memory chips will unlock over 100 interviews. | |||
Pathfinder | Help porters through a MULE or terrorist area for the first time. | Bronze | |
Stun all enemies in a single MULE camp (orange outline on map). Non-Lethal Assault Rifle Lv. 1 (Episode 4) recommended. Camp south of Lake Knot City is easy. | |||
Childminder | Reach maximum connection level with BB. | Bronze | |
BB connection level increases over time by doing deliveries, interacting in private rooms, and soothing BB when crying. Avoid BB health depletion. | |||
A Baby Blessing | Get a Like from BB. | Bronze | |
Get likes from BB by performing actions in private room mirror or making long jumps with Speed Skeleton. | |||
Prominent Porter | Reach Grade 10 in any delivery evaluation category. | Bronze | |
See trophy “Great Deliverer”. | |||
Great Deliverer | Reach Grade 60 in all delivery evaluation categories. | Bronze | |
Online Trophy. Earned naturally while going for “Best Beloved”. Reach Grade 60 in all 5 categories (Condition, Quantity, Miscellaneous, Time, Bridge-Link). Bridge-Link category requires online play. | |||
Catcher Crusher | Defeat a Catcher. | Bronze | |
Story-related and unmissable. Defeat your first Catcher at the end of Episode 2 using grenades. | |||
Snooze ‘n’ Soothe | Heal by sleeping for the first time. | Bronze | |
In a private room, interact with the bed to sleep and heal Sam. | |||
Boots Are a Porter’s Best Friend | Change footwear for the first time. | Bronze | |
Craft Bridges Boots (Lv. 1) after Order No. 7 and equip them from Cargo menu. | |||
Hooked on Delivering!? | Deliver 700 items of cargo. | Bronze | |
Earned naturally while going for “Best Beloved”. Track progress via: World Map > Bridge Links > Your PSN ID > Orders > Total Pieces of Cargo Delivered. | |||
Pumped Porter | Deliver 3,000 kg of cargo. | Bronze | |
Earned naturally while going for “Best Beloved”. Track progress via: World Map > Bridge Links > Your PSN ID > Orders > Total Weight of Cargo Delivered. | |||
Well-Traveled | Travel 80 km and complete an order. | Bronze | |
Story-related and unmissable. Track total distance traveled via: World Map > Bridge Links > Your PSN ID > Delivery Stats > Total Distance Traveled. | |||
God Particle Go-Getter | Find Higgs’s home. | Bronze | |
Higg’s home is Peter Englert’s facility, west of Lake Knot City. Accessible after Episode 9. | |||
Rest In Pieces | In a BT area, cut an umbilical cord for the first time without the BT noticing. | Bronze | |
Get Cord Cutter in Episode 5. In BT area, use scanner to see umbilical cords, and cut one with . | |||
Any Porter in a Storm | Trade with another porter for the first time. | Bronze | |
Randomly encounter NPC Porters in Central Region. Give them likes, then offer cargo until they offer you an item in return. Most common around Engineer, Craftsman, Elder, Film Director, Junk Dealer. | |||
Sleep Tight, Little BB | Soothe a crying BB and stop the crying for the first time. | Bronze | |
Make BB cry by falling over. Hold + to soothe BB. | |||
A Shout in the Dark | Send a shout out and have it returned for the first time. | Bronze | |
Online Trophy. Press Touchpad to shout out and have another player respond. Requires online connection. | |||
Public Service Porter | Dispose of chiralium-contaminated cargo in the crater lake for the first time. | Bronze | |
Pick up contaminated cargo at Junk Dealer. Throw it into the tar lake south of Junk Dealer. | |||
Trail-Blazer | Upgrade all types of structure to the maximum level. | Bronze | |
Upgrade Generator, Watchtower, Safehouse, Timefall Shelter, Zipline, Postbox, Bridge to max level. Roads are not required. | |||
I Couldn’t Hold it In! | Pee outside for the first time. | Bronze | |
Hold , press , select “Urinate”, aim with and pee with outside. | |||
All Roads Lead to the UCA | Complete your first road. | Bronze | |
Story-related, unmissable. Complete [Order No. 25] Road Reconstruction (Episode 3). | |||
Soothing Sounds | Use the music player for the first time. | Bronze | |
Music player unlocks in Act 2 (Order No. 4). In private room, interact with Map/Information on wall and select Music Player. | |||
Building Bridges | Reach Bridge Link Grade 1. | Bronze | |
Online Trophy. Bridge Links unlock after [Order No. 9] Power Supply Unit Delivery (Episode 2). Earned by online interactions and likes. | |||
Homo Faber | Fabricate all available weapons and equipment. | Bronze | |
Fabricate and equip/drive all 72 craftable items. Most plans from leveling facilities and story. “Reverse Trike: “Ride” Type” from Memory Chip #31. |
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Special Thanks / Credits
Massive thanks to the following people for sending tips:
Sabaku08 “DK” LordMaim