This is your comprehensive “don’t touch anything guide” to achieving the Sandworm Ending in the game “Don’t Touch Anything”. Follow these steps carefully to unlock this specific ending.
1. Finding the Three-Button Panel
Your journey begins by locating a hidden three-button panel. To reveal it, press the red button twice. This will unveil the panel you need for the next step.
2. The Roman Code
Once you’ve found the three-button panel, enter the code “I III II II III I” (or 1 3 2 2 3 1) into the panel. This will reveal another panel, this time with four buttons arranged in a square.
3. The “DON’T DO IT!” Panel
Now, locate the panel labeled “DON’T DO IT!”. This step requires a bit of perspective. Look at the instruction poster with the diagonal arrows upside down, so the word “correct” is on top. Then, press the buttons in the following sequence: bottom right, bottom left twice, bottom right.
Successful completion of this step will display “D4” in the upper right side of the screen.
4. Pulling the Lever
To the left of the “DON’T DO IT!” panel, you’ll find a lever. Pull this lever to the left. This action uncovers a ten-digit panel, which will be crucial later.
5. Entering the Code
With “D4” showing, enter the code “8367” into the newly revealed ten-digit panel. Entering this code correctly will reveal a 7×7 grid of buttons.
6. Screwdriver Time
Find your screwdriver. You’ll need it to interact with the instruction panel. Drag the screwdriver to the instruction panel to reveal hidden codes: B, D1, D7, and 4, along with a missing code. Remember that B and 4 go together to form [B4].
Remember the numbering goes down normally, and alphabetizing is always read left to right. The goal is to make the pattern symmetrical.
7. The 7×7 Grid Solution
Based on the revealed codes and the symmetry principle, input the following codes into the 7×7 grid: B4, D1, D4, D7, and F4. The grid is numbered 1-7 up and down, and lettered A-G left to right.
A B C D E F G
1- - - X - - -
2- - - - - - -
3- - - - - - -
4- X - X - X -
5- - - - - - -
6- - - - - - -
7- - - X - - -
A diamond shape should appear in the upper right corner of the screen.
8. Unlock Additional Codes
Before proceeding, make sure you’ve achieved endings 16 and 17, the Death Star and Bloody Baby endings. These unlock clues needed for the final code.
9. The Final Ten-Digit Code
Enter the code “4020” into the ten-digit panel. This code is derived from those previous endings. (42 should show on the left side of the “DON’T DO IT!” panel and the 00 found on the right side of the same panel).
10. The Colorful Side
Drag the screwdriver to the top right panel to reveal four colored buttons.
11. Funny Words
Ensure you’ve completed ending 15, and carefully noted the “FUNNY WORDS.” They hold the key to the color sequence.
12. The Color Code
Press the colored buttons in the following order: yellow, red, blue, blue. (YRBB). This code is revealed after winning the plane minigame; look for the glitching letters.
13. Diamond Time
Drag the diamond into the correct hole of the panel displayed. Then, press the button located to the left of the diamond.
Congratulations! You’ve successfully navigated the complex steps to unlock the Sandworm Ending in “Don’t Touch Anything”. Remember, attention to detail is key!