Prepare to face any challenge the Primordians throw your way with our comprehensive Swarm Weapons Guide. Delve into the intricacies of 29 distinct weapons in Swarm, learn the secrets to unlocking them, and discover how to fully evolve their potential, with a special focus on Aurora’s signature weapon, the Guiding Hex.
Unlock the Arsenal: A Guide to Swarm’s Weapons
Within Swarm’s dynamic runs, you can acquire 20 purchasable weapons, each offering unique combat capabilities. However, many of these potent tools remain locked until you prove your mastery by completing specific objectives. Below, we present a detailed compendium of all unlockable weapons in Swarm. For each weapon, you’ll find a clear description of its function, the Passive stats that amplify its power, and crucially, the Passive required to Evolve it, enhancing its effectiveness and unlocking its true form. For a broader understanding of Swarm’s gameplay mechanics, be sure to explore our detailed How To Play Swarm Guide!
Ani-Mines: Area Denial Explosives
Function |
Scales With |
Evolution |
Deploys a ring of timed explosive projectiles, delivering substantial area-of-effect damage to groups of enemies. Ideal for crowd control and clearing pathways. |
Damage, Ability Haste, Area Size, Projectile Count. |
Area Size |
Unlock Requirement: |
Prove your resilience by completing a Bel’Veth Trial. Bel’Veth trials become accessible after surviving for 5 minutes on any map set to Hard Difficulty, testing your early game survival skills. |
Anti-Shark Sea Mine: Bouncing Explosive Barrage
Function |
Scales With |
Evolution |
Unleashes a volley of explosives that ricochet between enemies, maximizing damage potential in clustered encounters. Excellent for dealing with tightly packed swarms. |
Damage, Ability Haste, Area Size. |
Damage |
Unlock Requirement: |
Demonstrate mastery with Briar by reaching level 30. Briar herself is unlocked by defeating her in the Outskirts Map on any difficulty, a test of combat prowess. |
Battle Bunny Crossbow: Critical Cone of Carnage
Function |
Scales With |
Evolution |
Fires a cone of projectiles in a random direction, with bonus critical chance significantly enhancing its effectiveness. Critical strikes grant projectiles piercing capabilities, cutting through enemy lines. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Critical Chance |
Unlock Requirement: |
Achieve level 30 with Yasuo to unlock this weapon. Yasuo is unlocked by defeating Bel’Veth in the Subterranean Lab Map on any difficulty, a challenge demanding strategic gameplay. |
Blade-o-rang: Precision Projectile Returns
Function |
Scales With |
Evolution |
Launches returning projectiles that automatically target the nearest enemy, offering consistent single-target damage and reliable enemy engagement. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Move Speed |
Unlock Requirement: |
Simply survive for 2 minutes in a run to gain access to this early-game weapon, rewarding initial survivability. |
Bunny Mega-Blast: Orbital Critical Strikes
Function |
Scales With |
Evolution |
Calls down orbital strikes that scale with bonus critical chance, targeting random enemies for widespread damage. Effective for clearing scattered enemy groups across the map. |
Damage, Ability Haste, Area Size, Critical Chance. |
Critical Chance |
Unlock Requirement: |
Demonstrate map awareness by loading a Fuel Cell into the Ion Cannon on The Outskirts map, a unique objective-based unlock. |
Cyclonic Slicers: Orbiting Knockback Blades
Function |
Scales With |
Evolution |
Summons orbiting projectiles that damage and knock back enemies, providing both offensive and defensive utility. Excellent for creating space and controlling enemy flow. |
Damage, Ability Haste, Area Size, Projectile Count, Duration. |
Health Regen |
Unlock Requirement: |
Available by default, offering immediate access to a reliable and versatile weapon for all players. |
Echoing Batblades: Piercing Ricochet Projectiles
Function |
Scales With |
Evolution |
Fires piercing projectiles that bounce off terrain, allowing for strategic shot placement and hitting enemies from unexpected angles. Effective in maps with varied terrain. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Projectile Count |
Unlock Requirement: |
Reach level 35 with Xayah to unlock these advanced projectiles. Xayah is unlocked by completing 25 Bel’Veth Trials, rewarding dedicated players. |
Final City Transit: Train of Pain
Function |
Scales With |
Evolution |
Periodically summons trains that traverse the map, dealing massive damage to enemies in their path. A powerful, albeit unpredictable, area-clearing weapon. |
Damage, Ability Haste, Critical Chance, Armor. |
Damage |
Unlock Requirement: |
Reach level 25 with Leona to unlock this unique weapon. Leona is unlocked by upgrading the Searing Shortbow to level 2, a progression-based unlock. |
Gatling Bunny-Guns: Cone of Continuous Damage
Function |
Scales With |
Evolution |
Projects a cone of area damage over time, shredding enemies caught within its continuous stream. Effective for sustained damage in a targeted direction. |
Damage, Ability Haste, Duration. |
Duration |
Unlock Requirement: |
Available by default, providing immediate access to a consistent damage-over-time weapon for all playstyles. |
Iceblast Armor: Defensive Freeze Field
Function |
Scales With |
Evolution |
Provides damage mitigation and freezes surrounding enemies upon taking damage. Damage scales with Armor and Max Health, making it a durable defensive option. |
Damage, Ability Haste, Area Size, Duration, Armor. |
Armor |
Unlock Requirement: |
Demonstrate environmental awareness by freezing an enemy using the Freeze Bomb obelisk on the Subterranean Lab Map, an interactive unlock condition. |
Lioness’s Lament: Crescent Projectile Barrage
Function |
Scales With |
Evolution |
Fires crescent-shaped projectiles, offering a unique projectile pattern for engaging enemies at varied ranges and angles. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Ability Haste |
Unlock Requirement: |
Available by default, granting immediate access to a versatile projectile weapon with a distinct firing pattern. |
Paw Print Poisoner: Movement-Based Damage Trail
Function |
Scales With |
Evolution |
Leaves a damaging poison cloud while moving, creating a persistent area of damage behind you. Ideal for kiting enemies and controlling movement paths. |
Damage, Area Size, Duration, Movement Speed. |
Move Speed |
Unlock Requirement: |
Reach level 35 with Riven to unlock this mobility-focused weapon. Riven is unlocked by defeating Rek’Sai on the Warehouse District Map on Hard difficulty, a test of skill and strategy. |
Radiant Field: Health-Scaling Aura Damage
Function |
Scales With |
Evolution |
Emits an aura that damages nearby enemies, with damage scaling with your Max Health. A resilient weapon that benefits from health-stacking builds. |
Damage, Area Size, Max Health. |
Max Health |
Unlock Requirement: |
Demonstrate resourcefulness by activating the Healing Fountain on the Warehouse District Map four times, rewarding map interaction. |
Searing Shortbow: Lingering Fire Area Projectiles
Function |
Scales With |
Evolution |
Shoots projectiles that create persistent fire areas upon impact, delivering damage over time in a defined zone. Effective for area control and zoning enemies. |
Damage, Ability Haste, Area Size, Projectile Count, Duration. |
Area Size |
Unlock Requirement: |
Available by default, providing immediate access to an area-denial weapon for strategic map control. |
Statikk Sword: Bouncing Lightning Chain
Function |
Scales With |
Evolution |
Releases a lightning shock that bounces between enemies with the highest current health, prioritizing tougher targets. Effective for thinning out stronger enemy waves. |
Damage, Ability Haste, Area Size, Critical Chance, Duration. |
Max Health |
Unlock Requirement: |
Prove your overall progression by reaching level 20 on any character, rewarding consistent gameplay and character development. |
T.I.B.B.E.R.S: Robo-Companion Summon
Function |
Scales With |
Evolution |
Summons Robo-Tibbers, a robotic companion who swipes at enemies dealing area damage. Robo-Tibbers prioritizes enemies with the highest current health, focusing on threats. |
Damage, Ability Haste, Duration, Movement Speed. |
Duration |
Unlock Requirement: |
Demonstrate weapon mastery by leveling five different weapons to level 5 in a single game, a challenge for versatile players. |
The Annihilator: Ultimate Area Strike
Function |
Scales With |
Evolution |
Calls down a devastating strike after a delay, instantly eliminating all normal enemies within a large area and inflicting heavy damage to Elite enemies. A game-changing ultimate weapon. |
Damage, Ability Haste, Area Size. |
EXP |
Unlock Requirement: |
Reach level 35 with Aurora to unlock this ultimate ability. Aurora is unlocked by defeating 25 mini-bosses on Hard Difficulty, a testament to endurance and skill. |
UwU Blaster: Rapid Laser Fire
Function |
Scales With |
Evolution |
Rapidly fires laser projectiles at the nearest enemy, delivering consistent single-target damage with high attack speed. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Ability Haste |
Unlock Requirement: |
Available by default, providing immediate access to a fast-firing weapon for reliable damage output. |
Vortex Glove: Rotating Projectile Stream
Function |
Scales With |
Evolution |
Fires a rotating stream of projectiles, creating a continuous barrage in a circular pattern. Effective for area denial and sustained damage around your character. |
Damage, Critical Chance, Projectile Count. |
Health Regen |
Unlock Requirement: |
Reach level 25 with Jinx to unlock this dynamic projectile weapon, rewarding character-specific progression. |
YuumiBot: EXP-Gathering Drone Companion
Function |
Scales With |
Evolution |
Summons a Yuum.AI drone that damages and knocks up enemies, while also efficiently gathering EXP Orbs. A support-oriented weapon that enhances both offense and progression. |
Damage, Ability Haste, Area Size, Duration, Pickup Radius. |
Pickup Radius |
Unlock Requirement: |
Demonstrate dedication by defeating 15,000 enemies in total, a long-term achievement rewarding persistent play. |
Signature Weapons: Character-Specific Power
Each character in Swarm possesses a unique Signature Weapon, tailored to their playstyle and lore. These signature weapons cannot be purchased for other characters, emphasizing character identity and specialization. Understanding how your Signature Weapon scales and its Evolution path is crucial for optimizing your build and play strategy. By leveraging this knowledge, you can identify synergistic weapon combinations to maximize your character’s potential.
In the tables below each Signature Weapon, we highlight weapon options that share similar Evolution paths or scaling attributes. The “Required Passives” column details the Passives needed to Evolve both the suggested weapons and the Signature Weapon, streamlining your passive selection process.
Remember, remaining Passive slots can be customized to your preference. Damage, Ability Haste, and Critical Chance are versatile Passives that enhance many weapons and are excellent flexible choices for any build.
Jinx – Meow Meow: Bullet Barrage
Function |
Scales With |
Evolution |
Jinx unleashes a stream of bullets in a targeted direction, delivering consistent damage and scaling effectively with offensive stats. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Ability Haste |
Weapon Synergies |
Required Passives |
|
|
Seraphine – Sound Wave: Crowd-Slowing Melody
Function |
Scales With |
Evolution |
|
Seraphine projects a sound wave that damages and slows enemies, providing both offensive and crowd control capabilities. |
Damage, Ability Haste, Critical Chance, Projectile Count, Duration. |
Weapon Synergies |
Required Passives |
|
|
Leona – Shield Slam: Cone of Defensive Might
Function |
Scales With |
Evolution |
|
Leona slams her shield, dealing damage in a cone in front of her. This weapon benefits from defensive stats, making her a durable frontline fighter. |
Damage, Ability Haste, Area Size, Critical Chance, Armor. |
Weapon Synergies |
Required Passives |
|
|
Illaoi – Tentacle Slam: Ground-Pounding Summoner
Function |
Scales With |
Evolution |
|
Illaoi slams the ground, dealing damage and summoning a tentacle that autonomously attacks nearby enemies. This weapon excels at area control and sustained damage. |
Damage, Ability Haste, Area Size, Duration. |
Weapon Synergies |
Required Passives |
|
|
Briar – Pillory Swipe: Voracious Area Attack
Function |
Scales With |
Evolution |
Briar performs a sweeping attack in front of her, dealing damage in a wide arc. This weapon benefits from health and critical stats, reflecting her aggressive and bloodthirsty nature. |
Damage, Ability Haste, Area Size, Critical Chance, Max Health. |
Max Health |
Weapon Synergies |
Required Passives |
|
|
Yasuo – Steel Tempest: Flow-State Whirlwind
Function |
Scales With |
Evolution |
|
Yasuo builds Flow as he moves and dashes. Upon reaching 100 Flow, he unleashes a powerful whirlwind, damaging and displacing enemies. This weapon rewards mobility and skillful movement. |
Damage, Ability Haste, Critical Chance, Projectile Count. |
Weapon Synergies |
Required Passives |
|
|
Riven – Bunny Hop: Mobile Knock-Up Assault
Function |
Scales With |
Evolution |
|
Riven gains movement speed and charges while moving. At full charge, she leaps forward, with every second leap knocking up enemies. This weapon emphasizes mobility and crowd control. |
Damage, Area Size, Critical Chance, Movement Speed. |
Weapon Synergies |
Required Passives |
|
|
Aurora – Guiding Hex: Evolving Hex Magic for Enhanced Damage
Function |
Scales With |
Evolution |
|
Aurora launches a hex projectile, guiding its path through the air with precise control. Enemies struck are not only damaged but also hexed. Every third cast of Guiding Hex triggers a purge on hexed targets, dealing significant bonus damage. This unique mechanic rewards strategic spellcasting and target prioritization, making evolving Aurora’s Guiding Hex a pivotal aspect of mastering her gameplay. |
Damage, Ability Haste, Critical Chance, Projectile Count, Experience |
Weapon Synergies |
Required Passives |
|
|
Xayah – Winged Dagger: Piercing Featherstorm
Function |
Scales With |
Evolution |
|
Xayah casts a dagger that pierces through enemies, leaving behind a feather on the ground. This weapon rewards positioning and strategic feather placement for subsequent attacks. |
Damage, Ability Haste, Critical Chance, Projectile Count, Duration. |
Weapon Synergies |
Required Passives |
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