FFV Guide: Your Comprehensive Final Fantasy V Walkthrough

The Ffv Guide from conduct.edu.vn provides a clear, concise walkthrough to help you navigate Final Fantasy V Pixel Remaster. Whether you’re aiming for 100% completion or simply seeking guidance, this Final Fantasy 5 Guide will point out missable treasures and enemies and offer the earliest opportunities to learn Blue Magic. This guide delivers clear instruction for the Final Fantasy V walkthrough, walkthroughs, game guides, and walkthrough strategies.

1. Introduction, Tule, and the Wind Shrine: Mastering the Basics

After the introductory scenes, control Boko, the chocobo, and head east then north to the meteor. Following the tutorial battle, Galuf is found to the northeast. Discover a Phoenix Down in a hidden chest southeast, tucked beneath leaves. Return to Boko and head west to depart.

Item Collection Mastery: Most towns have items and chests; the in-game map tracks how many you have found. This guide emphasizes missable items, assisting with Final Fantasy V achievement. Most items can be found in grass, pots, and the like around town.

The Brave Blade / Chicken Knife Dilemma: Choose between the Brave Blade or Chicken Knife later in the game.

  • Brave Blade: Starts at 150 Attack Power, +5 Strength, decreases with each flee. Never flee if you want the Brave Blade.
  • Chicken Knife: Powers up with escapes, maxing at 127 Attack Power at 254 escapes. Has a 25% chance of party escape during use.

Continue north, encountering goblins before reuniting with Lenna and Galuf. Explore the ‘Road to Tule’ cave for a healing spring, enemies, and one chest:

  • Steel Bat
  • Devil Crab
  • Stroper

Enter the Pirate’s Hideout and board the Pirate Ship. Retain control of the ship on the world map by declining the crewmate’s offer. Head northwest to Tule, the game’s first town.

1.1 Tule: Gathering Essential Resources

Tule contains three items and three chests in the west house (tutorial house). Find five other items throughout town:

  • Barrel east of Inn
  • Two in barrels/crates in the town center
  • Bush to the far north and west
  • Crate to the far north and east

Play the piano (1/8) after watching the dancers. There are eight pianos in the game and you get an achievement (and a Bard Song) for playing all of them. Ascend upstairs for a scene with Faris.

Purchase armor and a broadsword for Galuf, along with essential magic spells. Remember the Brave Blade/Chicken Knife decision from earlier.

1.2 To the Wind Shrine: Preparing for the First Trial

Encounter three new enemies on the world map outside Tule:

  • Killer Bee
  • Nutkin
  • Stray Cat (rare)

Near the Torna Canal, fight three more enemies on the small land strips:

  • Gatling
  • Big Horn
  • Bandersnatch (dangerous; level up before fighting)

1.3 Wind Shrine: Confronting the Wing Raptor

The Wind Shrine has four enemies and four chests to discover:

  • Black Goblin
  • White Serpent
  • Moldwynd
  • Mani Wizard

The west room contains a full-heal pot. Speak to the NPC left of the pot for 5x free Potions. Secure three chests before battling the Wing Raptor boss. The last chest is located in the room after the boss, in the southeast corner. After the scene about the crystals, exit through a portal to the north.

1.4 Blue Magic Tutorial: Unlocking New Abilities

Classes, including the Blue Mage, are now available. Blue Mages learn abilities from enemies hit with specific attacks. Important tips:

  • Only one character needs to learn Blue Magic for everyone to use it.
  • The character doesn’t need to survive the attack to learn it.
  • The battle must be won to learn Blue Magic.
  • Equip the Learn passive ability to learn Blue Magic in other classes.

Blue Magic you can learn now:

  • Goblin Punch: From Black Goblin in Wind Shrine
  • Aero: From Moldwynd in Wind Shrine
  • Vampire: From Steel Bat in Road to Tule Cave

To proceed, return to Tule, enter the large north house, and converse with the NPC. After the scenes, exit town, then enter your boat. Head south and back into the Pirate Hideout/Cave. Press a skull button to reveal a northwest room containing three more chests.

2. To The Water Crystal: Navigating Torna Canal and Beyond

Now, journey to the canal east of Tule. The Torna Canal is a simple ‘dungeon’ with one path and no chests. Both enemies here are missable, making encounters crucial:

  • Sucker (MISSABLE)
  • Octokraken (MISSABLE)

Use lightning against the Karlabos boss. Once you encounter the boss, returning to the Wind Shrine/Tule area is impossible for a while.

2.1 Ship Graveyard: Unveiling Hidden Treasures

The Ship Graveyard houses four enemy types:

  • Skeleton
  • Calcruthl
  • Undead Hulk
  • Mind Flusher

As you exit the ship, navigate to the plank east of the ship, then onto the rock to obtain a Flail item. The dungeon is linear, though a small fork exists where you can go north or south (go north for a chest first, then south). Witness the scene where the crew realizes Faris is female. In the outer area, head east and south to discover a ship containing a world map and three chests.

Battle the Siren boss, who turns undead after three turns (cast Fire). Phoenix Downs cannot be used.

2.2 Overworld – Carwen Area: Exploring New Territories

After the Ship Graveyard, you’ll find one new enemy here, a Tatou, along with a few old enemies. Head south to the town of Carwen.

  • Gatling
  • Big Horn
  • Tatou (NEW)
  • Garula (NEW)

Encounter a Garula west of Carwen in a random battle (does not attack or yield EXP).

2.3 Carwen: Gathering Supplies and Information

Carwen offers new items and equipment. Find three hidden items:

  • Barrel in the town center
  • Secret passage in the pub (use Thief Skill Find Passages)
  • Crate south of the pub (go straight south from the sign)

Play the Piano in the pub (2/8). Talk to the green-haired woman south of the pub, then to a man upstairs in the pub to continue.

2.4 North Mountain: Conquering the Ascent

North Mountain has four enemies and two easy chests:

  • Rock Slug
  • Gaelicat
  • Cockatrice
  • Headstone

Blue Magic Note:

  • Flash: From Headstone on North Mountain (use an Ether).

Avoid stepping into purple flowers to prevent poisoning. Defeat the Magissa/Forza boss.

After the scene, fly on Hiryu to Castle Tycoon (fly over the meteorite).

2.5 Castle Tycoon: Investigating the Empty Castle

A hidden path on the northeast side of the courtside leads to the east tower with two chests. These chests might not count for Item Collection on your map screen. Witness a scene in the throne room. Explore the full castle to get the rest of the chests and items.

  • A west passage in the courtyard only opens after the scene in the throne room.

2.6 Walse & Walse Castle: Gathering Missable Items

Head to Walse town (south of Carwen). The hidden item is in the southwest house, accessible by the moat. Stock up on time mage and summoner magic, even if you don’t have those jobs yet.

Missable Item Note:

  • Buy the Iron Shield and Kenpo Gi; they are missable.

Enter Walse Castle. The upper-right room from the entrance leads to stairs with three items. Avoid the stairs downwards in the entrance room for now due to higher-level enemies (Jackanapes). More on this later.

2.7 Walse Tower: A One-Time-Only Challenge

Walse Tower has five enemies and four chests.

One-Time-Only Area Warning – Walse Tower:

  • Walse Tower is a one-time-only area.

Encounter these enemies:

  • Elf Toad
  • Ice Soldier
  • Ricard Mage
  • Wyvern
  • Pas de Seul

Blue Magic Note:

  • Pond’s Chorus: From Elf Toad in Walse Tower (must be alone).

The tower is linear. After defeating the boss and getting new jobs (five crystal shards), return to Walse Castle, talk to the king, and head to the meteorite where the tower stood.

3. To The Fire Crystal: Traversing the Karnak Region

You are now in the Karnak Region, with new monsters to encounter:

  • Aegir
  • Zu
  • Wild Nakk (forests)
  • Grass Tortoise

Head west through the forests and south to Karnak.

3.1 Karnak: Imprisonment and Upgrades

Play the Piano (3/8) in the pub.

Karnak has one item to collect later.

Go to the weapon shop. Buy a Mythril Hammer at a discounted price to trigger imprisonment. Speak with Cid in jail. After regaining control, exit Karnak Castle and return to town.

Buy items and magic, train jobs, and upgrade equipment.

Blue Magic Note:

  • ???: Wild Nakk in forests near Karnak.

3.2 A Detour Back to Walse Castle for Shiva: Summoning Ice

Return to Walse Castle to acquire Shiva.

Missable Summon Note:

  • Shiva is a missable Bestiary Entry and Summon if not obtained before leaving the first world.

Descend the stairs in the entrance room and head through the door to the south (avoid freeing the wolf). Follow the path to the waterfall, fight Shiva and Ice Commanders, and claim Shiva as a summon.

3.3 Fire-Powered Ship: Navigating the Depths

Now, head back to Karnak and enter the Fire Ship south of it.

Back-to-Back Dungeons + Time Limit Note:

  • The Fire-Powered Ship leads directly into Karnak Castle, a one-time-only dungeon with a time limit. Save beforehand.

Fire-Powered Ship Enemies:

  • Crew Dust
  • Poltergeist
  • Defeater
  • Motor Trap

Blue Magic Note:

  • Self-Destruct: Motor Trap in Fire-Powered Ship (use thunder ability).
  • Flash: From the Crew Dust (if you couldn’t get it before).

Quick guide through the Fire-Powered Ship:

  • In the first room, grab four chests (except the NE one). Then, activate the elevator.
  • Grab another chest and continue to the next elevator. A World Map is found along the way if you missed it in the Ship Graveyard.
  • Go through the air vent and along the path. Head through the east-most vent, then the second-east-most vent, and finally, the vent second from the left.
  • Head up the stairs, flip the switch, and enter the door.
  • In the switch/platform room, hit every switch except the bottom-center one to pick up the last chest.
  • Defeat the Liquid Flame boss (weak to blizzard).

After some scenes, you’ll be in the Karnak Castle basement.

3.4 Karnak Castle Dungeon: A Timed Challenge

One-Time-Only Dungeon Warning – Karnak Castle:

  • Karnak Castle is a one-time-only dungeon with a time limit, missable enemies, and chests. Game over if not completed in time.

Karnak Castle Enemies:

  • Sergeant (missable, flees if left for last)
  • Sorcerer (missable, in a box)
  • Cur Nakk (missable, in a box)
  • Gigas (missable, in a box)

Blue Magic Note:

  • Aera: From Gigas in a monster-in-a-box
  • Death Claw: From Iron Claw boss at the end of Karnak Castle.

Karnak Castle Walkthrough:

  • Heal from the pot and save.
  • Get the chest in the jail cell.
  • Go to the NE side for a monster chest and an Elixir.
  • Head east in the library, open a chest for a monster fight. Do the same on the left side.
  • Head to the main hallway and the NW room. Grab the chest and enter the nearby stairs.
  • Follow the path to another monster chest. Return to the previous chest.
  • Get two more chests in this room. Head south through the door, then u-turn up to the next room.
  • Grab all chests in this room (12/15). Head through the stairs to the NE.
  • Follow the path to another monster chest with a Main Gauche. Return to the open chests room and head south.
  • Go along the east and west to get the last two chests (15/15).

When leaving the castle, face a final scripted encounter with a Sergeant and Cur Nakks.

Missable Bestiary Entry Note:

  • Kill Cur Nakks and leave the Sergeant alive. The boss will transform into Iron Claw, allowing you to learn Death Claw.

After the scene collecting fire crystal shards, return to Karnak.

3.5 Karnak Revisited: Gathering the Final Pieces

Talk to Cid on the top floor of the bar. Collect the hidden item from the top of the wall around Karnak to finish the Item Collection. Head west to the Library of Ancients.

Blue Magic Note:

  • Learn the Control skill with the Beastmaster class to gain several Blue Magic abilities.

New Blue Magic skills:

  • Aqua Breath: From Dhorme Chimera in the desert near the Library of Ancients.
  • Transfusion: Mythril Dragon near the Library of the Ancients (must be controlled).
  • Missile: Motor Trap back in the Fire-Powered Ship (must be controlled).

Enemies near the Library of Ancients:

  • Silent Bee
  • Mythril Dragon
  • Dhorme Chimera (desert, somewhat tough)

4. To The Earth Crystal: Delving into the Library of Ancients

4.1 Library of Ancients: Unlocking Ancient Knowledge

The Library of Ancients is a dungeon area. Though the library eventually disappears, it takes a long time. Still, grab chests and enemies.

  • Page 32
  • Page 64
  • Page 128
  • Page 256

Blue Magic Note:

  • Level 5 Death: From Page 64 (characters at level 20).
  • Off-Guard: From Page 256 (must be controlled).
  • Moon Flute: From Page 256.
  • Aera: From Page 32 (if missed in Karnak Castle).
  • Magic Hammer: From Byblos boss in the Library.

A pot in the 2nd room heals you. Fight the east-most book on the next floor. The dungeon involves crossing paths to move others. In the first room, reach a bookshelf in the NE and examine it to fall down a hole.

Head south and grab a chest. In the next room, head up a ladder and examine the wall. Head along the path and fight Ifrit in a book. Head back to the fork and go through the door you haven’t used. Go through a gap in the bookshelf to get a Ninja Suit. Continue along the path, find a Phoenix Down, then a save point. Fight Byblos (weak to fire, can learn blue magic Magic Hammer).

Talk to Mid, then leave.

4.2 Another Quick Detour To Walse Castle: Finishing Touches

Use Level 5 Death. Return to Walse to complete the Item Collection. Head down the stairs and through the NE door. Use Level 5 Death on the Jackanapes.

4.3 Getting Another Ship: Charting New Courses

Head back to Cid in the Pub in Karnak. Head back to the Fire-Powered Ship. After the scene, talk to Cid. You now have a new ship. Sail on the open ocean, but avoid Crescent town on the moon-shaped island.

With the new ship, explore new places. Here are some new monsters:

  • Sea Monsters
    • Sahagin
    • Thunder Anemone
    • Sea Ibis (around Crescent Isle)
    • Corbett (outside the inner sea)
  • Jachol Area (SW)
    • Bomb
    • Doublizard
    • Bio Soldier
  • Istory Area (NW)
    • Mythril Dragon
    • Black Flame
    • Stone Golem
    • Mini Dragon (forests)
  • Crescent Area
    • Doublizard
    • Bio Soldier
    • Harvester
    • Black Flame
    • Prototype (2nd Island South of Crescent, use Control and self-destruct)

4.4 Jachol and Jachol Cave: Exploring the Southwest

Jachol has no hidden items, but offers shopping, such as the Sage’s Surplice. There’s also a piano in the pub (4/8). In Jachol Cave, meet Nutkins and Skull Eaters (1 HP, high stats).

For the wall of skulls, stand in front and wait to see which skull to press.

Note: Three chests in the cave’s second room, but only two count for item collection.

4.5 Istory: Gathering Essential Items

Blue Magic Note:

  • Dark Spark: From Black Flame near Istory.

Missables Note:

  • Romeo’s Ballad: Learned in Istory by talking to the Bard near the sheep pen (missable).
  • Ramuh: Technically missable if you throw away the Ramuh item after beating him.

Ramuh can be found in a random battle in the forests near Istory. Beat him and use the item he drops to learn him.

Istory has expensive accessories. Run around the flower circle to get Toad. Talk to the NW sheep from behind, then talk to the Bard to learn Romeo’s Ballad (missable).

4.6 Crescent: Discoveries and Secrets

Blue Magic Note:

  • Flame Thrower: From Prototype on the 2nd island to the SW of Crescent Isle.

Talk to the Minstrel in the SE of town to learn Mighty March. Piano Here too (5/8). No hidden items. Go to the Forest south of Crescent to find a Black Chocobo. After a scene, you’ll have Ranger and Bard jobs, plus a way to fly.

4.7 Lix: Reunions and Revelations

Using the Black Chocobo, head to Lix, an isolated town at the very north of the map, surrounded by mountains, near the Wind Shrine.

Missables Note:

  • Alluring Air: Talk to the bard in Bartz’s house after examining the music box (missable).

No hidden items. Buy scrolls (water is useful for the next boss) and ethers. Go to Bartz’s old house and examine the pink music box for a scene. Then talk to the bard to learn Alluring Air (missable!). Rest at the Inn for a second scene. Talk to the scholar-like NPC for a third scene.

4.8 Desert of the Shifting Sands & Gohn: Navigating the Dunes

Fly to the Library of Ancients to talk to Cid & Mid. Then head west to the Desert of the Shifting Sands.

In some versions of Final Fantasy V, enemies here are missable. Just to be safe, find them now.

  • Sandboil
  • Desert Killer
  • Sand Bear

Missable Item Note:

  • Javelin: Steal from Sand Bears.

Getting through the desert is easy with no chests.

4.9 Gohn: Underground Paths

In Gohn, no items. Approach the middle staircase to see King Tycoon. Then go up the western staircase where you’ll see him a second time. Then go around and down the center staircase, where you’ll see him a third time, then follow him. After a scene, you’ll find yourself in a hollow underground. Continue on to the Catapult.

4.10 Catapult and Airship events: Taking Flight

After going up a staircase, head around to the south to find a rest area to heal up. Then, push the button in the room left of the rest area. It won’t work, and then you’ll be put on a mini-scavenger hunt until you learn you need to pull the button instead, to find this area’s three chests for the Item Collection.

Continue on the linear path, and after some scenes, you’ll get the airship, and then a boss fight against Cray Claw. Use thunder.

Once you get the airship, feel free to explore a bit, but in order to continue, fly over the city of Gohn for a scene. Then return to Cid and Mid in the area underneath Crescent Island. Then head to Tycoon Meteorite to get Adamantite (fight Adamantoise, use Blizzard). Return to Cid/Mid. Then, get in your airship, you can now press a button to go higher into the atmosphere to find the flying ruins. You have to fight the various guns on the ruins.

Once all the guns are down, the big gun will appear. You can save/heal before fighting it. Use Thunder on the main gun. You can now enter the Ronka Ruins. Stock up on Phoenix Downs beforehand. You’ll want these for the Ghidra enemies.

4.11 Ronka Ruins: The Lost Civilization

One-Time-Only Area Warning – Ronka Ruins:

  • The Ronka Ruins are a one-time-only area, meaning you’ll want to grab the 12 chests and all the enemy entries here before you finish.

The enemies are:

  • Ra Mage
  • Ronkan Knight
  • Stone Mask
  • Enchanted Fan
  • Lamia
  • Archaotoad
  • Hydra
  • Ghidra (tough, use Phoenix Down to kill)

Blue Magic Note:

  • White Wind: From Enchanted Fan, must be Controlled.
  • 1000 Needles: From Lamia, must be Controlled.
  • Level 4 Graviga: From Ghidra (level divisible by 4).

Ronka Ruins Walkthrough:

  • You want to have someone with the Thief skill Find Passages equipped for this dungeon.
  • Go along the initial path, grabbing the chest with a Golden Armor along the way.
  • In the next area, you’ll have a chest with an elixir and if you check your map, there are three paths you can take. The center path simply leads to a save point to Save/Heal.
  • Go along the right-most path to find a Phoenix down and ultimately a Golden Shield. Return to the three-path fork and take the left-most path to continue.
  • Along the left-most path, you’ll eventually find a Hi-Potion. After this, you’ll see a fork where you have to choose between a door to the south or a staircase to the north. Take the staircase to find a treasure room.
  • The Treasure Room has five chests, but there are traps on the floor that send you back a few rooms. A Geomancer’s Find Pits ability can help. Hug the left and then north walls to get all the chests.
  • Now go through the door south of the staircase. You’ll eventually find another door/staircase fork. The staircase leads to another save point. The door continues on.
  • You’ll eventually run into one last door/staircase fork. Take the staircase to reach the two last chests, which should finish the Item Collection for this area.
  • Ghidra is a tough random encounter in the room with the boss.

After a bunch of scenes, you’ll be left with three people. Go to the area underneath Crescent and back to the resting room in the Catapult to find a note from Cid/Mid. Then go to Tycoon Meteorite.

4.12 Meteorite World Tour, and Final Check Before World 2: Preparing for the Next Chapter

You’ll need to visit the other meteorites:

  • Walse Meteorite: Fight Purobolos x6 (kill all at once).
  • Karnak Meteorite: Fight Titan.
  • Gohn Meteorite: fight Chimera Brain (absorbs blizzard).

At this point, you will be able to head to World 2, Galuf’s World, by heading to the portal at the center of the world map. This is a good point to double-check your bestiary, blue magic, and other collections before moving on.

World 1 Final Collection Check: Before you go to Galuf’s World, you should have Bestiary entries 1-69, 191-196, 229-253. You should also have played 5 pianos, have 21 Blue Magics, Shiva Summon, Romeo’s Ballad, Alluring Air, Javelin, Iron Shield, Kenpo Gi.

5. A Whole New World: Entering Galuf’s Domain

Fight a Pao, then use a tent when prompted. Face a solo boss, the Abductor.

Missable Bestiary Note:

  • In some versions, the Abductor fought solo is missable if you lose.

5.1 Castle Exdeath: Initial Reconnaissance

You arrive in Castle Exdeath. After scenes, control Galuf and save. The next door has a healing point.

Follow the path to fight Gilgamesh alone. Free Bartz, Lenna, and Faris. Exit.

Enemies in Castle Exdeath’s basement:

  • Tarantula
  • Shell Bear (only place to steal Spears)

Missable Enemy and Item Note:

  • Tarantula and Shell Bear are missable. Shell Bears are the only place to steal Spears.

Your map indicates 15 items in Exdeath’s Castle; these will be obtained later.

5.2 Castle Exdeath Area: Bridging the Gap

Escape over the Big Bridge to the west, but add the nearby enemies to your bestiary:

  • Devilfish
  • Treant (forest)
  • Strapparer (has Dark Spark and Death Claw if you don’t have these)

5.3 Big Bridge: Facing Gilgamesh Again

The enemy encounters happen on certain tiles. These enemies are missable:

  • Merrow
  • Flying Killer
  • Little Chariot
  • Neo Garula

Missable Enemies Note:

  • Merrow, Flying Killer, Little Chariot, and Neo Garula are missable.

Fight Gilgamesh again halfway down the bridge. After the bridge, you’re blown away to the Regole area.

5.4 Regole: Recovery and Secrets

Find new enemies around Regole:

  • Tunneler (forest)
  • Birostris (forest)
  • Fairy Orc
  • Devourer (swamp)
  • Mandrake (swamp)

Use the Inn for a scene. Go to the pub and find a secret passage on the west wall for a piano (6/8).

5.5 Kuza, The Sealed Castle: A Glimpse of Power

Head south to Kuza, the Sealed Castle, which becomes important later. Notable enemies:

  • Kuza Beast
  • Shield Dragon

Missable Enemy Note:

  • Encounter Kuza Beast before heading to World 3.

Fight Kuza Beast near the castle. Inside, fight Shield Dragon (use Control and Blaze). Continue to the Moogle forest, then the Underground Waterway.

5.6 Underground Waterway: Traversing the Depths

One-Time-Only Area Warning – Underground Waterway:

  • This dungeon has missable chests and enemies.

Missable enemies:

  • Blood Slime
  • Acrophies
  • Moogle Eater
  • Lesser Lopros (rare)

The waterway is straightforward. Two chests to get along the way. Tyrannosaur boss is undead and weak to fire. Follow the Moogle out.

5.7 Moogle Village Area: Hidden in the Forest

The world map mostly has the same enemies as Regole, but two new ones in the desert:

  • Cactus
  • Sandcrawler (use spellblade level 5 Break)

Head north to a forest surrounded by mountains. The moogle village is hidden in the center.

Talk to the moogle on the east side and collect six chests. Go to the center home for a moogle suit, then to the building to the left and talk to the moogle. Talk to the moogle on the far right again.

5.8 Castle of Bal: Reconnecting with Krile

After the scenes, get two chests to the southwest of the throne, one hidden. In the courtyard, two doors lead to shops. The weapon shop has a Gauntlet.

Go up the stairs in the weapon/armor shop, then head downstairs obscured by the tower to get the last chest. Press the button to the south wall and stand between the shopkeepers for a Lamia Harp. For the last item, go to the southwest of the courtyard to the surrounding moat. Head all the way around the moat to get a Great Sword.

To continue, return to the main building and ascend the stairs to talk with Krile and Wind Drake. Leave to fight an Abductor.

6. Drakes and Moore: Preparing for the Final Crystal

6.1 Bal Region: Gathering Allies

Enemies around Bal:

  • Aquathorn
  • Weresnake
  • Kornago
  • Cursed Being

Catch a Kornago for a Beastmaster item. Go north to Quelb.

6.2 Quelb: Secrets of the Werewolves

Check the north gate, which is locked. Enter the topmost house for scenes.

Examine the well and give the Kornago and 10K gold to the old man for a Kornago Gourd. Talk to a werewolf in the NE for a Requiem song for bards.

6.3 Drakenvale: Unveiling Hidden Powers

Drakenvale is linear. Chests are easy to find.

  • Drippy
  • Lycaon
  • Bone Dragon
  • Poison Eagle
  • Zombie Dragon

Check under a skull on the screen with scattered bones for a Bone Mail. On the same screen, encounter Golem. The first time he’ll be labeled as ??? and run away. The second time, he’ll be attacked by a Bone Dragon and Zombie Dragon. Kill them and you’ll get the Golem summon item.

6.4 Return to Bal Castle, Castle Surgate: Following the Wind Drake

Return to Bal Castle and talk to Krile in bed. Then talk to the Wind Drake. Fly north of the opening near Drakenvale to an island cave (it sinks). Fly west to Castle Surgate.

After scenes, head up the NW stairs and follow the path to a library. Head to the next floor and put the three books back on the shelves in the proper place (alphabetical). Talk to the NPC, who will open a new path.

Go into the new room and open a chest, then go outside. Go west across this courtyard to another room with another chest. Return to the throne room. Head to the SW stair in the throne room to enter Xezat’s room. Read the book for Swift Song. Use the last staircase in the throne room to enter shops. When ready, fly east of Exdeath’s castle to find Xezat’s fleet. Make sure you have a thief with Thief’s Gloves.

6.5 Attack on Barrier Tower: A Race Against Time

Here you’ll fight some Gobbledygooks. This you’ll fight Gilgamesh the third time.

Missable Item Note:

  • Steal Gilgamesh’s Genji Gloves when you fight him on the Surgate boat (common steal).

Go below deck and talk to Xezat. After scenes, you’re now in Barrier Tower.

One-Time-Only Dungeon Warning – Barrier Tower:

  • Barrier Tower is a one-time-only dungeon.

Enemies you need to get here:

  • Neon
  • Magnetite
  • Reflect Knight
  • Traveler
  • Level Tricker
  • Gravitator
  • Ziggurat Gigas (last floor near second save point)

Blue Magic Note:

  • Time Slip: From Traveler.
  • Level 2 Old: From Level Tricker.
  • Level 3 Flare: From Red Dragon in a monster-box.

The dungeon is very linear. Boss Atomos can be sleeped with a Sleep spellblade.

After the boss, scenes, take the submarine to a thin crevasse in the southwest of the western continent, then surface. You’ll be near Moore.

6.6 Moore Area: Undersea Discoveries

Before entering Moore, find these enemies:

  • Cure Beast
  • Land Turtle
  • Dechirer

In the city, find a piano in the pub (7/8). Main Gauche is in a barrel outside the pub. Lots of good stuff to buy

6.7 Sea Floor Exploration: Submerged Secrets

When ready, use the submarine to go to a cave in the underwater northwest area.

The cave has two enemies:

  • Ironback
  • Druid

On the overworld on the other side of the cave, find Catoblepas in the forest. Beat him up to get his summon. This is missable!

Missables Note:

  • Fight Catoblepas after the Sea Floor Cave before heading to the 3rd world. Enter the Chocobo Forest near Catoblepas before heading to the 3rd world.

6.8 Ghido’s Cave: The Wisdom of the Tree

Then go to Ghido’s cave, at the center of the map, where the island was before it sank.

Two enemies here:

  • Dark Aspic
  • Metamorph

Blue Magic Note:

  • Aeroga: From Metamorph’s Enchanted Fan form.

The cave is simple. Continue until you get a stone from a chest. Place the stone in the NW chest to press a switch. Then place the stone in the SW chest to continue. Use Find Passages to make your way through hidden passages. Talk to Ghido, get a key item. Teleport out.

6.9 The Great Forest of Moore: A Fiery Trial

This dungeon is trivialized by using your in-game map. Go through the holes in trees to continue.

The enemies:

  • Mini Magician
  • Galajelly
  • Mammon
  • Imp
  • Wyrm (reportedly missable and will no longer show up after the fire)

Blue Magic Note:

  • Lilliputian Lyric: From Mini Magician.

A quick note about one of the chests: The chest near the Moogle that appears can change depending on if you pick it up before or after the fire. Before is Aegis Shield, after is Flame Shield. The boss is four crystals, each with a different elemental absorption.

A bunch of scenes happen here.

7. Wrapping Up Galuf’s World: Final Preparations

7.1 Gil Cave: A Wealth of Opportunity

Restock and head to a cave near Bal (Gil Cave). This optional location has two enemies:

  • Undergrounder
  • Gil Turtle

The Gil Turtle is a boss-like enemy weak to Blizzard. Attack with one person at a time, as he will counter.

7.2 Some random World Map enemies: Strengthening the Party

Some random enemies to get. Go

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