Welcome, gamers! With the immersive narrative of The Passenger captivating players, we’ve crafted a series of guides to help you navigate its intricate paths and achieve your desired ending. Whether you’re aiming for the coveted “best” ending or exploring every facet of Newman’s complex personality, this guide is your comprehensive resource. Dive in to discover how to shape your Newman, influence humanity, and unlock all the secrets The Passenger has to offer.
Defining Newman’s Personality: A Choice-Driven Guide
To significantly increase your chances of reaching the most rewarding ending in The Passenger, establishing a well-defined personality for Newman is crucial. Each choice you make contributes to shaping Newman’s core traits. Here’s a breakdown of key decision points and their impact on personality:
First Choice:
- Option 1: “This whole place is horrid. I’m out of here” (raises rash): This choice indicates an impulsive and reactive personality.
- Option 2: “This place is a nightmare, but I should wait until I’m sure I can survive leaving the casket” (lowers rash): This suggests a more cautious and strategic approach.
- Option 3: “Instead of taking off, I’ll try to make contact with this creature” (raises responsive): Choosing this path highlights curiosity and a willingness to engage with the unknown.
- Option 4: “Instead of taking off, I’ll make sure this creature feels as miserable as I am feeling” (lowers responsive): This option reveals a more vengeful and less empathetic personality.
Second Choice:
- Option 1: “I won’t heal faster stressing over my lack of energy” (raises nonchalant): This demonstrates a laid-back and unconcerned attitude towards immediate pressures.
- Option 2: “Right now the only thing that matters is healing and escaping this place” (lowers nonchalant): This emphasizes focus and determination to overcome challenges.
Third Choice:
- Option 1: “I try to mimic its grin” (raises magnetic): This indicates a desire to connect and perhaps manipulate through charm.
- Option 2: “I glare. I don’t like it sitting so close to me” (lowers magnetic): This shows discomfort and a lack of social grace, leaning towards intimidation.
- Option 3: “I hit it when it least expects it” (raises rash): This choice is impulsive and aggressive, prioritizing immediate action over observation.
- Option 4: “I watch its every move. This is a trap” (lowers rash): This suggests a paranoid yet observant nature, prioritizing caution and suspicion.
Fourth Choice:
- Option 1: “Scaring larvae is very beneath me” (raises responsive): This indicates a sense of superiority and perhaps a reluctance to engage in petty actions.
- Option 2: “I’ll raise pandemonium” (lowers responsive): This option showcases a mischievous and disruptive personality, enjoying chaos.
Fifth Choice:
- Option 1: “I told them I didn’t know why I did that to myself” (raises nonchalant): This suggests a detached and possibly evasive personality, avoiding deeper introspection.
- Option 2: “I said I knew why I did it, but I kept the answer vague. They didn’t need to know about my goals” (lowers nonchalant): This highlights secrecy and a guarded nature, prioritizing personal objectives over transparency.
- Option 3: “I acted polite and answered their questions, I even made a couple of them laugh” (raises magnetic): This demonstrates social skills and a desire to be liked and accepted.
- Option 4: “I stared at them in silence. If they prodded too much I would cover my casket’s ears and scream” (lowers magnetic): This reveals social awkwardness and a defensive, potentially volatile reaction to pressure.
Sixth Choice:
- Option 1: “I killed Livvy’s dad. It wasn’t my intention, but I did it” (raises responsive): This choice takes responsibility and shows remorse, indicating a conscientious personality.
- Option 2: “It’s not a big deal; humans have really short lifespans anyway” (lowers responsive): This showcases a detached and callous view of human life, lacking empathy.
- Option 3: “That wasn’t my plan, then again I seldom plan ahead” (raises nonchalant): This suggests a lack of planning and a reactive approach to life, accepting consequences without dwelling.
- Option 4: “That happened because I got careless. This isn’t how I do things” (lowers nonchalant): This option reflects self-criticism and a desire for self-improvement, indicating a more disciplined nature.
Seventh Choice:
- Option 1: “Free ice-cream!” (raises rash): This is impulsive and easily excited by simple pleasures.
- Option 2: “How kind of her, almost too kind…” (lowers rash): This shows suspicion and skepticism, questioning generosity.
Eighth Choice:
- Option 1: “Yes, I happen to be quite popular” (raises magnetic): This demonstrates confidence and a desire for social recognition.
- Option 2: “Not really. That’s not my sort of thing” (lowers magnetic): This indicates introversion and a lack of interest in social popularity.
Ninth Choice:
- Option 1: “I ran to the bulletin board and picked the first activity my eyes fell on” (raises rash): This is impulsive and undirected, acting without much thought.
- Option 2: “After some consideration, I chose swimming” (lowers rash): This shows a more thoughtful and deliberate approach to decision-making.
- Option 3: “I didn’t pick anything, the teacher signed me in” (raises nonchalant): This suggests passivity and a lack of initiative, going with the flow.
- Option 4: “There’s no way I’m losing this race” (lowers nonchalant): This reveals competitiveness and a strong desire to win.
Tenth Choice:
- Option 1: “Deep breaths. I can’t let setbacks affect me this way” (raises nonchalant): This demonstrates resilience and emotional control in the face of adversity.
- Option 2: “I clench my fists and remind myself the goal is still there, and I’m still moving toward it” (lowers nonchalant): This shows determination and focus on long-term goals despite immediate challenges.
Eleventh Choice:
- Option 1: “I ask what’s on her mind” (raises rash): This is direct and inquisitive, willing to engage with others’ emotions.
- Option 2: “I don’t like this. Maybe if I keep quiet, she’ll decide to drop it” (lowers rash): This shows avoidance and discomfort with emotional intimacy.
- Option 3: “I’ll keep quiet so she can gather her thoughts” (raises responsive): This is patient and considerate, allowing space for others to express themselves.
- Option 4: “I hope she isn’t trying to reach out to me. I find all this mushiness tiring” (lowers responsive): This reveals emotional detachment and aversion to sentimentality.
Twelfth Choice:
- Option 1: “Hermits aren’t the best communicators out there…” (raises magnetic): This shows understanding and empathy towards social difficulties.
- Option 2: “Talking doesn’t solve all problems” (lowers magnetic): This indicates a pragmatic and less optimistic view of communication.
Thirteenth Choice:
- Option 1: “That’s what happens when desires run amok. I prefer to go with the flow to avoid that” (raises nonchalant): This suggests a preference for moderation and avoiding strong desires to maintain balance.
- Option 2: “The clanspeople didn’t have a backup plan? No wonder these guys fooled them so easily” (lowers nonchalant): This reveals a strategic mind and criticism of others’ lack of foresight.
- Option 3: “The prospect of infinite wishes making everyone go mad with power? Shocker” (raises magnetic): This shows cynicism and a humorous take on predictable human failings.
- Option 4: “Those men lacked discipline, someone to crush the quarreling in a moment” (lowers magnetic): This indicates a preference for order and authoritarian solutions.
Fourteenth Choice:
- Option 1: “The best idea is to get in there with a quick attack. That moment of surprise is the difference between winning or losing a battle” (raises rash): This is aggressive and emphasizes the importance of decisive, immediate action.
- Option 2: “The best way to approach a fight is to wait for your moment. Let them get tired fencing the others, then attack” (lowers rash): This suggests patience and strategic waiting for the opportune moment to strike.
Fifteenth Choice:
- Option 1: “Moral of the story; crystal cauldrons make for terrible kitchen utensils” (raises magnetic): This is witty and lighthearted, finding humor in serious situations.
- Option 2: “They destroyed everything and then faced their god’s wrath” (lowers magnetic): This is judgmental and focuses on punishment and consequences.
- Option 3: “The hermit was killed because of senseless, petty people” (raises responsive): This shows empathy for the victim and blames societal flaws.
- Option 4: “I shrug. Humans being humans, what’s new?” (lowers responsive): This is dismissive and cynical, accepting negative human behavior as commonplace.
Sixteenth Choice:
- Option 1: “Sibling. The word makes me a little uncomfortable, but I smile at her” (raises responsive): This shows a willingness to connect despite personal discomfort, valuing relationships.
- Option 2: “Sibling. If only she knew. I smile at her, enjoying my private joke” (lowers responsive): This is manipulative and insincere, using relationships for personal amusement.
Newman’s Humanity: A Guide to Raising and Lowering it
Your choices throughout The Passenger not only define Newman’s personality but also significantly impact Newman’s Humanity stat. This stat influences interactions and ultimately, the game’s ending. Here’s a chapter-by-chapter guide on how to manipulate Newman’s Humanity:
PROLOGUE
- “I killed Livvy’s dad. It wasn’t my intention, but I did it” (does nothing): Acknowledging unintentional harm doesn’t change humanity.
- “It’s not a big deal; humans have really short lifespans anyway” (lowers humanity): Dismissing human life reduces humanity.
- “That wasn’t my plan, then again I seldom plan ahead” (does nothing): Lack of planning is neutral to humanity.
- “That happened because I got careless. This isn’t how I do things” (does nothing): Admitting carelessness is neutral to humanity.
CH1
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First choice:
- “Of course they do; what’s human years for a creature like me?” (lowers humanity): Devaluing human lifespan reduces humanity.
- “My mind fills up with images of tall counters, the smell of pastries, and underneath it all, the smell of rain” (raises humanity): Appreciating human sensory experiences raises humanity.
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Second choice/Newman lives with Mom:
- “Humans are so fragile; how are they still a thing?” (lowers humanity): Viewing humans as weak lowers humanity.
- “I’ve encouraged her to go and see a doctor, but she can be terribly stubborn” (raises humanity): Showing concern for a human’s well-being raises humanity.
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Second choice/Newman lives alone:
- “I wasn’t her offspring, never had been. I politely but firmly refused” (lowers humanity): Rejecting a familial connection lowers humanity.
- “I understood the need to connect with her progeny, but my mind was made” (raises humanity): Understanding human needs, even while refusing, raises humanity slightly.
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Third choice:
- “Alright, enough is enough” (does nothing): Neutral statement.
- “I’m sure I can charm my way out of this rather one-sided argument” (does nothing): Neutral approach.
- “Livvy is just worried about her little sibling” (raises humanity): Recognizing and understanding human emotions raises humanity.
- “By now, she should know not to push my buttons” (lowers humanity): Self-centeredness lowers humanity.
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Fourth choice:
- “I like St. Georges just fine” (raises humanity): Expressing positive feelings about a human place raises humanity.
- “Shrug” (does nothing): Neutral action.
- “I hated this place when I first arrived, and I still do” (lowers humanity): Expressing negative feelings about a human place lowers humanity.
CH2
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First choice:
- “Thinking of me as less real because of what I look like feels a little strange” (raises humanity): Understanding human perspective on appearance raises humanity.
- “My true form is impressive, this casket is lacking in every way” (lowers humanity): Focusing on superiority over human form lowers humanity.
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Second choice:
- “Talking isn’t working. I’m running for the door” (does nothing): Neutral action.
- “Think about something, I need to think” (does nothing): Neutral action.
- “I know she’s worried, but I have to go” (raises humanity): Acknowledging and considering human worries raises humanity.
- “This pitiful display ends now” (lowers humanity): Dismissive and harsh attitude lowers humanity.
CH3
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First choice/Newman lives with Mom:
- “I can hardly wait” (lowers humanity): Expressing eagerness for something non-human related (presumably) lowers humanity.
- “I’m not feeling wistful about cutting grass, am I?” (raises humanity): Connecting with a mundane human activity raises humanity.
- “Until I’m sure this actually works, it doesn’t really matter” (does nothing): Neutral statement.
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First choice/Newman lives alone:
- “I can hardly wait” (lowers humanity): Same as above, lowers humanity.
- “I’m not feeling wistful about an old bike, am I?” (raises humanity): Connecting with a mundane human object raises humanity.
- “Until I’m sure this actually works, it doesn’t really matter” (does nothing): Neutral statement.
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Second choice (available only if Newman follows Roach into the crack in the cave):
- “I hold onto [Roach] until I’m able to catch my breath” (does nothing): Neutral action.
- “I push away and glare at [Roach]” (does nothing): Neutral action.
- “I push away and let [Roach] know this is all their fault” (does nothing): Neutral action.
- “I’ll make sure [Roach] doesn’t try anything like this in the future. Forcefully” (lowers humanity): Threatening and controlling behavior lowers humanity.
CH4
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First choice:
- “I’ll be casual” (does nothing): Neutral approach.
- “I’ll be commanding” (does nothing) (only available if Trickster): Neutral approach.
- “Roach calls that bluffing?” (does nothing) (only available if Humanity is equal or under 40): Neutral action.
- “This human’s deity is laughable compared to me” (lowers humanity): Belittling human beliefs lowers humanity.
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Second choice:
- “Peace.” No need to scare [Horizon]” (raises humanity): Prioritizing peace and avoiding fear raises humanity.
- “Lots of fire and brimstone,” I joke” (does nothing): Neutral joke.
- “Fire and brimstone,” I say, meaning every word” (lowers humanity): Expressing harshness lowers humanity.
- “You’ll see in time.” I disengage” (does nothing): Neutral action.
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Third choice:
- “Wait, just like that?” What about my job, Livvy and Mom?” (raises humanity): Showing concern for human connections and responsibilities raises humanity.
- “Makes sense. There’s no time to waste” (does nothing): Neutral acceptance.
- “We stay, and then what?” (does nothing): Neutral questioning.
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Fourth choice:
- “No. Go to sleep” (raises humanity): Showing care and concern for well-being raises humanity.
- “Yes, you do just that” (lowers humanity): Commanding and controlling tone lowers humanity.
- “I don’t care either way. Let Roach handle this” (does nothing): Neutral indifference.
CH5
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First choice:
- “I’ll prod Horizon’s aura until I have them shuddering before me. No need to actually hurt them” (raises humanity): Showing restraint and avoiding harm raises humanity.
- “I’ll try not to hurt them too much, but I’m also curious about my power, and Horizon did offer themself” (does nothing): Neutral experimentation.
- “[Horizon] wants more proof? I’ll give them something really special” (lowers humanity): Intent to inflict significant impact lowers humanity.
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Second choice:
- “I’ll stand in front of the flock” (lowers humanity): Positioning oneself above others lowers humanity.
- “I’ll sit in the middle of the room” (raises humanity): Integrating with the group raises humanity.
- “I’ll follow Horizon’s example, and I’ll do both” (does nothing): Neutral compromise.
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Third choice:
- “I will finally be treated the way I deserve: as a Deity” (lowers humanity): Seeking god-like status lowers humanity.
- “I won’t let it show, but I’m probably just as nervous as Horizon is” (raises humanity): Acknowledging shared human emotions raises humanity.
- “The energy—that’s the only thing on my mind right now” (does nothing): Neutral focus.
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Fourth choice (only available if you choose to “take the bull by the horns” when Tzr’nekre shows up by the lake):
- “This is my chance; I’ll blast it back to whatever shoddy dimension it keeps crawling out of” (does nothing): Neutral aggressive action.
- “Nobody touches what’s mine” (lowers humanity): Possessiveness and self-centeredness lowers humanity.
- “Nobody touches my friends/Roach” (raises humanity): Protecting others and showing loyalty raises humanity.
CH6
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This choice is only available if Newman goes to find the rift and takes Horizon with:
- “…strange. Cozy?” (raises humanity): Finding comfort in a human concept raises humanity.
- “…disgusting” (lowers humanity): Negative reaction to a human concept lowers humanity.
- “…like this question is a waste of time” (does nothing): Neutral dismissal.
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This choice is only available if Newman goes to find the rift and leaves Horizon in the ranch:
- “And knowing that makes me uncomfortable; I’m not a deity and I don’t care to be one” (raises humanity): Rejecting deity status and expressing humility raises humanity.
- “Not that I care that much; I’m not Sadalsuud, I’m something so much greater” (lowers humanity): Claiming superiority lowers humanity.
- “What’s done is done; Horizon’s feelings on the matter aren’t my problem, anyway” (does nothing): Neutral indifference to others’ feelings.
CH7
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This choice is only available if Roach fights you over your reliance on the book/cult:
- “I don’t care if I’m not exactly what I used to be, I can take care of this” (raises humanity): Valuing self-sufficiency and not relying on external forces raises humanity.
- “I don’t need the flock and I don’t need you; I’m practically a deity now” (lowers humanity): Claiming deity status and dismissing relationships lowers humanity.
- “I can’t speak. I can only watch as [Roach] rants on” (does nothing): Neutral inaction.
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This choice is only available if Roach hasn’t been in the picture since CH5:
- “I would hang around on Earth for a while. I could do that” (raises humanity): Showing willingness to remain in the human world raises humanity.
- “I would be able to invest all my energy in getting out of Earth” (lowers humanity): Prioritizing escape from Earth lowers humanity.
- “I have no idea what I would do, but it would be a nice change of pace” (does nothing): Neutral uncertainty.
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Second choice:
- “Don’t touch my sister!” (raises humanity): Protecting family and showing familial loyalty raises humanity.
- “Stop wasting your time with her! She holds no power!” (lowers humanity): Devaluing family and focusing on power lowers humanity.
- “Coward. Sad excuse of a hunter” (does nothing): Neutral insult.
- “I say nothing, the less it pays attention to me the better” (does nothing): Neutral avoidance.
CH9
- First choice:
- “I am your sibling” (raises humanity): Embracing familial identity raises humanity.
- “Your sibling is gone. It’s always been me in here” (lowers humanity): Denying familial connection and asserting dominance lowers humanity.
- “I can’t answer that. I don’t want to answer that” (does nothing): Neutral evasion.
Achieving the Worst Ending: A Step-by-Step Guide for Completionists
For players intrigued by the darker side of The Passenger, here’s how to secure the worst possible ending:
- Balanced Personality Build: During Newman’s personality development, aim for balance across all traits. This strategy makes stat checks during the final battle against Tzr’nekre nearly impossible to win, setting you on the path to a negative outcome.
- Deplete Your Essence: Essence is a vital resource. The quickest way to deplete it is by making choices that lead to “killing” Roach in CH5. Further reduce it by attempting to destroy Roach again in CH8 by selecting the option “#I blast [Roach] with energy” after speaking with the rut dweller.
- Minimize Your Party Size: A smaller party means less essence accumulation. Avoid befriending Jonny, ensure Roach is “killed,” save Horizon (ironically, saving them contributes to a worse ending in this scenario), and do not rescue Fiama and Bruno.
Note: To attempt to “kill” Roach in CH5, you must treat them poorly throughout the game – be controlling, and aggressive. Maintain low humanity (40 or lower) and a low responsive stat (also 40 or lower). The responsive stat may not be directly checked in the final fight, allowing you to lower it significantly.
After fulfilling these conditions and battling the hunter, prepare for a decidedly bleak and “interesting” ending.
Romance Guides: Navigating Relationships with Fiama and Domini
Fiama Romance:
If Fiama seems uninterested in a romantic relationship with Newman, it’s likely because Newman is perceived as more of a parental figure to Bruno. Fiama’s priority is a united front with her child; any romantic interest requires Newman to respect and integrate into this dynamic.
Domini (Horizon) Romance:
Horizon’s openness to romance hinges on Newman’s Humanity and Responsive stats. If Newman’s humanity is below 50, Horizon will see a relationship as purely physical – “an experience.” To unlock a romantic relationship with Horizon, ensure Newman’s responsive stat is higher than 50. Horizon prefers partners who are either high in humanity or, at minimum, highly responsive.
Achieving 100% Newman’s Essence: Maximizing Your Power
Reaching 100% Essence for Newman by the end of Chapter 10 requires strategic choices and party management. Here’s how to maximize your Essence:
Conditions for 100% Essence:
To achieve full essence, one of these must be true by the end of chapter 10:
- Your Newman’s essence is already above 55.
- Your Newman’s essence is between 46 and 55, and you choose to “let go” during the interaction with Newman’s shadow (otherworldly shadow for high humanity Newmans, human shadow for high otherworldly Newmans). Note: The “let go” option is available only if your essence is 30 or higher.
Strategies to Maximize Essence:
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Maximize Party Size: A full party significantly boosts essence collection. Befriend Jonny, secure Roach’s loyalty (avoid “killing” them), ensure Horizon’s safety from evil spirits, and recruit Fiama and Bruno in Chapter 9.
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Chapter 2 Essence Boost: During the ambush by Tzr’nekre at the gas station in Chapter 2, choosing the correct option based on Newman’s strengths prevents essence loss. The options are:
- “#I’ll attack so fast they won’t know what hit them” (pick if you “possess an almost uncanny speed”)
- “#I know I can throw them off me” (pick if “overwhelming strength is your best asset”)
- “#I just need a second of confusion that’s all” (pick if “you’re a trickster”)
- Incorrect choice results in a 3-point essence reduction.
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Chapter 8 Essence Opportunities: Chapter 8 in the alter-woods presents multiple opportunities to increase essence:
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First choice: Choose “#There’s something that’s been bothering me… something about the whole Tzr’nekre fight”. Ignore the first option.
- Next branch: Choose “#It had to do with the Yellow Scrubs”.
- Next branch: Choose “#…Tzr’nekre’s eyes.”
- Next branch: Choose “#It had to do with the Yellow Scrubs”.
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Second choice: Choose “#…can see the rifts?”
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Third choice: Choose “#There’s something wrong here”
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Fourth choice: Choose “#I’m using the rifts to lose the sentry”
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Fifth choice: Choose “#…the meditation cabin”
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Chapter 9 Choice: In Chapter 9, choose “#I’m shaking things up a bit.” Avoid “#Why fix what isn’t broken? I go with the same plan” to prevent essence loss.
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Chapter 10 Choices: In Chapter 10, navigate the dialogue options as follows:
- Choose “#…something is keeping the eye from vanishing”
- Next branch: Choose “#…Tzr’nekre did something that prevents it from going away”
- Choose “#…something is keeping the eye from vanishing”
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Final Step: During the shadow confrontation, do not destroy your shadow. Instead, choose to “let go.”
By following these detailed guides and tips, you’ll be well-equipped to master The Passenger, explore every ending, and deeply understand Newman’s character. Enjoy your journey through this captivating game!