Introduction to Pirate’s Rampage Brigantine
Pirate’s Rampage in Final Fantasy VII Rebirth offers a fun and engaging shooting gallery mini-game located in Costa del Sol. Among its challenges, the Brigantine mode stands out as a crucial step to unlock rewards and complete Johnny’s Treasure Trove. This guide will provide you with an in-depth walkthrough to master Pirate’s Rampage Brigantine, ensuring you achieve top scores and claim all the prizes. Unlocked during Chapter 6 as Cloud, Brigantine is your gateway to earning vouchers for stylish beach attire and marks just the beginning of the Pirate’s Rampage adventure. Let’s dive into the strategies and tips to conquer this exciting mini-game.
Understanding the Controls and Settings
Before jumping into the action, familiarizing yourself with the controls is essential for success in Pirate’s Rampage Brigantine. The game offers customizable settings to optimize your gameplay experience.
Controls:
Icon | Action | Description |
---|---|---|
Fire / Aim | Primary action for shooting targets. | |
Switch Aim & Fire Controls | Allows swapping aim and fire between left and right hands. | |
Aim Speed | Adjusts the sensitivity of aiming. | |
Motion Sensor Function | Enables or disables gyro aiming. |
For Brigantine, and especially for the more challenging Ghost Ship mode, optimal settings can significantly improve your performance. Disabling Adaptive Triggers allows for rapid firing, which is highly beneficial for quickly eliminating multiple targets. Aim Speed is a matter of personal preference, but starting with a lower speed, around 2, is recommended for greater accuracy. You can incrementally increase it to 3 if faster cursor movement is needed, but always revert to a lower setting for precise shots. Gyro aiming, while effective in some shooters, can be cumbersome in Pirate’s Rampage due to the lack of camera reset, making it less practical than standard controls.
Brigantine Terminology: Know Your Ship
To effectively utilize this guide, understanding the basic terminology related to the Brigantine (even though it’s technically a Galleon!) is crucial. Knowing the different parts of the ship will help you quickly locate targets as they are called out in the strategy guide.
Ship Anatomy | Description | Sub-Parts | Details |
---|---|---|---|
Sky | The area above the ship where aerial targets appear. | ||
(1) Masts / Sails | Vertical poles supporting the sails. | 1a: Crow’s Nest, 1b: Fore Mast, 1c: Main Mast, 1d: Mizzen Mast | 1a: Lookout point at the top of the mast, 1b: Front mast, 1c: Middle mast, 1d: Rear mast. |
(2) Main Deck | The primary upper level of the ship. | 2a: Bowsprit, 2b: Forecastle, 2c: Main Deck, 2d: Quarter Deck | 2a: Spar extending from the front, 2b: Raised front area, 2c: Main area from front to rear, 2d: Area behind the main deck. |
(3) Hull | The body of the ship below the main deck. | 3a: Bow, 3b: Gun Deck, 3c: Orlop Deck, 3d: Cargo Hold, 3e: Stern | 3a: Front of the ship, 3b: Area beneath the forecastle, 3c: Lower hull, 3d: Open window into the ship’s interior, 3e: Rear of the ship. |
Sea | The water surrounding the ship. |
While some terms might be loosely interpreted for the purpose of the mini-game, this glossary will ensure you can follow the directional cues in the walkthrough. Feel free to pause the game and refer back to this terminology during gameplay to pinpoint target locations.
Brigantine Scoring System: Maximize Your Points
Understanding the scoring system in Brigantine is key to achieving high scores and obtaining all rewards. Each target has a base point value, and “Golden” targets offer bonus points. Initially, Golden targets appear purple and are worth the same as their regular counterparts. Wait for them to flip to gold to earn significantly more points.
Brigantine Targets & Scoring | Regular Target | Golden Target |
---|---|---|
Bombs | ||
Spearhawks | ||
Sea Terpsicolts | ||
Flans | ||
Bloatfloats | ||
Amphidexes | ||
Shoalopods | ||
Mus | ||
Caged Moogles | ||
Caged Stamps | ||
Fat Chocobos | ||
Cactuars |
Brigantine Rank Rewards:
Rank | Target Score | Prize |
---|---|---|
Rank I | 10000 | Companion Card for Cloud, Hi-Potion x2 |
Rank II | 13000 | Ruby |
Rank III | 15000 | Time Materia |
With a personal best exceeding 20,000 points, there’s considerable leeway for errors. Even missing a significant number of targets can still lead to a Rank III clear. The key is to maintain composure and prioritize accuracy, which is greatly enhanced by setting your Aim Speed to 1 or 2.
Brigantine Strategy Guide: Wave-by-Wave Walkthrough
This detailed walkthrough provides a wave-by-wave strategy to maximize your score in Pirate’s Rampage Brigantine. Remember, hitting every target is not mandatory to achieve Rank III. This guide outlines a route optimized for high scores, but adjustments can be made based on your aiming proficiency.
General Tips:
- Prioritize Accuracy: Set Aim Speed to 1 or 2 for better precision.
- Golden Targets: Always aim for Golden targets when they flip over for bonus points.
- Stay Calm: Maintain focus and don’t panic if you miss a few targets.
- Learn Target Locations: Familiarize yourself with ship terminology to quickly locate targets.
Wave 1
- Initial Spearhawks and Bombs: Four Spearhawks appear above the crow’s nest with a cluster of nine bombs floating upwards. Shoot Spearhawks from right to left. If accurate, target the top row of bombs while switching between birds.
- Mizzen Mast Bombs and Spearhawk: Descend along the mizzen mast, eliminating three bombs. Chase and defeat the last Spearhawk in this area.
- Cargo Hold Flan: Quickly aim at the cargo hold and shoot the Flan.
- Stern Bombs and Golden Bomb: Move towards the stern for five bombs. Prioritize the purple Bomb, waiting for it to turn gold before shooting. Clear the remaining bombs.
- Cargo Hold Flan and Gun Deck Amphidex: Sweep your aim across the cargo hold to hit the Flan. Quickly shift to the gun deck for the Amphidex – timing is tight, consider momentarily increasing Aim Speed if needed.
- Gun Deck Bombs: Clear any remaining bombs in the gun deck area (5-8 bombs).
- Sky Spearhawks and Bombs: Aim upwards. Five Spearhawks appear above the ship and descend. Shoot as many as possible. Transition to the wave of bombs spawning in the sky as Spearhawks pass in front of the ship.
- Cargo Hold Flan and Golden Bombs: Target any Flan reappearing in the cargo hold and prioritize the Golden Bombs.
- Clean Up: Eliminate any remaining bombs or occasional Flans in the cargo hold.
- Score Check: Aim for at least 3,500 points by the end of Wave 1.
Wave 2
- Main Sail Bombs: The main sail lifts, revealing two bombs. Shoot them immediately.
- Cargo Hold Flan: Aim down-left for a Flan passing through the cargo hold.
- Stern Spearhawks: Near the water behind the stern, Spearhawks will appear. Shoot the first two and move on.
- Mizzen Mast Bomb: The mizzen mast sail lifts again, revealing a bomb. Take it out.
- Sky Bloatfloats: Aim high and right, towards the upper tip of the moon. Three Bloatfloats will fly across this point. Shoot them as they appear.
- Main Deck Spearhawks: Aim down in front of the main deck for the remaining four Spearhawks. Ignore the fifth Spearhawk rounding the corner.
- Cargo Hold Flans and Main Sail Bombs: Shoot the two Flans in the cargo hold. Quickly move up to the main sail for two more bombs.
- Mizzenmast Bomb and Golden Amphidex: Target the bomb on the mizzenmast sail, then position your aim between the two sails, above the lanterns, for a falling Golden Amphidex.
- Spearhawk and Clean Up: Eliminate the Spearhawk in front of the ship and clear any remaining targets.
- Final Cargo Hold Flan: In the last seconds, a final Flan will appear in the cargo hold.
- Score Check: Aim for approximately 6,500 points or higher by the end of Wave 2.
Wave 3
- Cargo Hold Flan (Wave Transition): A large wave will briefly obstruct your view. Prepare by aiming at the cargo hold. As the wave recedes, prioritize the Flan appearing in the cargo hold.
- Quarterdeck Cage and Terpsicolts: Aim at the quarterdeck. Focus fire on the cage. The Sea Terpsicolts running around will be caught in your crossfire. Spam bullets as both the cage and Terpsicolts require multiple hits.
- Cage Stragglers and Cargo Hold Flans: After opening the cage, eliminate any remaining Terpsicolts. Return to the cargo hold for another Flan. Then, aim beneath the quarterdeck for another Flan.
- Cargo Hold Shoalopod and Flan: Another Flan will appear in the cargo hold, followed by a Shoalopod.
- Main Deck Cage and Terpsicolts: Move to the main deck and open the second cage, again targeting the Terpsicolts simultaneously.
- Stern Bombs and Golden Bomb: Shift your aim behind the ship where three bombs appear. Wait for the Gold Bomb to flip before shooting.
- Quarter Deck Mu: Under the quarter deck, a Mu will briefly appear. Shoot it quickly.
- Cargo Hold Flan and Bloatfloat: Aim for the Flan in the cargo hold. A Bloatfloat will spawn; shoot both.
- Right Side Shoalopod (Optional): If quick, aim far right for a Shoalopod.
- Cargo Hold Amphidex: An Amphidex will appear in the cargo hold for a quick kill. Timing is challenging.
- Score Check: Aim to reach around 10,000 points by the end of Wave 3.
Wave 4
- Quarter Deck Amphidex: This wave is highly chaotic. Focus on specific targets. Aim beneath the quarter deck and shoot the Amphidex when it appears.
- Quarter Deck Bombs and Cactuar: Aim between the barrels on the quarter deck. Bombs will float upwards. You can shoot them, but stay focused in this area. A Cactuar, signaled by a wind-up sound, will pass between the barrels. Shoot it for 1,000 points.
- Fat Chocobo and Golden Bomb: Target the Fat Chocobo (800 points). Optionally, grab the Gold Bomb.
- Flan Swarm and Golden Flan: The Fat Chocobo explodes into numerous Flans. Eliminate them. Try to catch the Gold Flan as it passes behind the sails on the ship’s railing at the back. Hit any remaining bombs while collecting Flans.
- Gun Deck Bombs, Fat Chocobo, and Cactuar: When another wave of bombs and a Fat Chocobo appear, move to the gun deck. Shoot bombs if desired, but prioritize the Cactuar that appears down there.
- Fat Chocobo and Golden Bombs: Take out the Fat Chocobo (800 points), which will burst into five Golden Bombs. Let them flip and shoot all five for an additional 1,000 points.
- Score Check: Reaching 15,000 points signifies Rank III completion. If not, practice and refine your aim for better results. Persistence pays off!
Conclusion: Mastering Brigantine
Congratulations on navigating the Pirate’s Rampage Brigantine challenge! By understanding the controls, ship terminology, scoring, and implementing the wave-by-wave strategies outlined in this guide, you are well-equipped to achieve high scores and obtain all the rewards. Remember that practice and patience are key. Adjust your aim speed, learn the target spawn locations, and focus on accuracy to consistently achieve Rank III and beyond. Now set sail and conquer the Brigantine!