Embark on a journey through Will to Live Online with this comprehensive quest guide, designed to help you navigate the game’s challenges and uncover its secrets. This guide provides detailed information and locations for key items and quest objectives, ensuring you maximize your in-game experience.
Making the Map
This quest requires you to find five map pieces scattered throughout the world. Once assembled, the map can be invaluable for navigation and discovering hidden locations.
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Map Piece #1: Located in the F3-6 Sobachovka Village. This is the same location as the cell phone and sleeping bag.
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Map Piece #2: Found in the F4-5 Old Ruins Cellar. You will need Key #8, which is located across the street.
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Map Piece #3: Inside the D10-5 Strange Place Cellar. Key #9 is required to access this location.
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Map Piece #4: Located in the K5-5 Radio Telescope. You will need Key #6 and lockpicks.
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Map Piece #5: Found behind the locked door in the H6-4 Sosnovka General Store.
Once you have collected all five map pieces, combine them using tape from The Garages in your crafting menu.
WayBills At the Depot
This repeatable quest involves collecting three Waybills from the Depot.
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Remember to pick up key #50 before heading into the depot.
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Waybill #153: Located on a traincar dashboard inside the station.
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Waybill #002: Found in the southernmost building of the depot.
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Waybill #069: Located on the top floor of the main building, second door on the left.
After collecting all three Waybills, return to Minetown and turn in the quest to Scowling for your reward.
The I-HR: Repeatable
This quest requires you to find several I-HR blueprints and components.
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Start the quest by heading to Sosnovka H6-5. In the southeasternmost house, you’ll find a note with a safe combination.
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Use lockpicks to enter the back room of the old general store in Sosnovka, where you’ll find the safe.
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Next, head to the Depot to find the following I-HR blueprints:
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I-HR 1: Southernmost building.
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I-HR 2: Southernmost building, same location as Room Waybill #002.
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I-HR 3: Top floor of the main building, first door on the right, same building as Waybill #069.
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I-HR 4: Located in the westernmost building. Jump through the window to access it.
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After collecting all blueprints, venture into the Tunnels to find the necessary components.
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Easy parts can be found by thoroughly searching Korovie. Metal can be found in the Strange Place cave or dropped by fire spiders.
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Other parts are located in random chests throughout the world. Bunkers, villages in the Canyon, and the Depot are good places to search. Look for chests, crates, and boxes rather than junk piles.
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To find the NDP Power Amp, travel to the radioactive ruins at L11-9 (bring a gas mask). It can be found in a red chest in a corner near traincars.
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For the last item, you will need the NDP Detector, and head to the Fisherman’s hut. He will take you by boat to gather NDP materials to finish your battery.
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Finally, return to Victor with all the components and 10,000 currency, and he will craft the I-HR for you.
Three Wise Monkeys: Repeatable
This quest involves finding three bronze statuettes of monkeys.
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The bronze statuette “Monkey: Kikazaru” can be found at the Cemetery east of Noob Town. Bring Key[1] or lockpicks.
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The bronze statuette “Monkey: Ieszaru” can be found at Little Lakes in H5-5. It is located on the fireplace.
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The bronze statuette “Monkey: Mizaru” can be found at a bandit camp southwest of Korovie in C13-3.
Once you have all three statuettes, grab some tape from the garages and combine them in your crafting menu. Take the finished item to Scowling at the mine to complete the quest.
The NDP Detector
This quest focuses on crafting the NDP Detector.
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The Microchips can be found in the bunker with the nitro. Bring Key#4, or obtain it while you’re there.
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The SBM-20 can be found in the bunker boss room with the mercury. Bring Key#3.
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The Microcircuits can be found on computers in the bunker or in the Strange Place Cellar with the Display.
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The Body of the NDP Detector will be found in MTE behind the SW door that requires Key#13.
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The Display will be found in the cellar outside the strange place. Be sure to grab Key#9 from the cave.
Once you have collected all the parts, grab some batteries from any vendor, open your inventory, and craft your NDP Detector.
The Stimulator Brewing Appliance: Repeatable
This quest revolves around finding the parts to build the Stimulator Brewing Appliance.
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The broken Pharmasist-K is in the hangar at L11-4.
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The drawings will be in the main building, on a table with some paper. Note that the spawn location for these notes may vary.
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You’ll need lockpicks to find the door with beds and a red chest. The tube is inside.
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The last item you need is the Flask, which can be found in a safe on its side on top of some rubble.
Grab a battery and head back to Kuzmich to complete the quest. After completing this quest, you can find parts around the world to craft more Pharmasist-Ks.
MRP-1 Upgrade: Repeatable
This quest involves upgrading your MRP-1.
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First, you will need a Respawner, which can be purchased from any vendor.
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Next, you will need two different Microcircuit Parts. Both of these can be found inside the Bunker.
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The fourth part you need is a Regulator, also found inside the Bunker. While these parts are commonly found in the Bunker, they can also be found in other locations.
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Lastly, you will need to find a Small NDP Crystal. These can only be found by digging around in the Exclusion Zone with an NDP Detector.
Once you have all the necessary parts, take them back to Victor Petrovich in the tunnels to receive your Upgraded MRP-1.
Nomads Belongings
This quest is given to you by Miron at H3-2.
You will find all three items within the same bag located in a clearing at G4-3. Each item will spawn in the bag one at a time. Be careful, though, as there is a tornado and a very high-level lizard in the area that can easily kill low-level characters.