Embarking on your journey to conquer the Elite Four can be daunting, but with the right preparation and knowledge, victory is well within your reach. This comprehensive guide is designed to be your Pokerogue Starter Guide, providing you with the essential strategies and Pokémon recommendations to triumph over every Elite Four challenge. Whether you’re a newcomer to the competitive scene or simply seeking a smoother path through the game, this guide will equip you with the tools to succeed. We’ll focus on accessible Pokémon, strategic team building, and type matchup awareness to ensure you’re not just battling, but dominating.
This guide assumes you’re aiming for a solo-friendly experience initially, but also acknowledges the benefits of utilizing in-game mechanics like trade evolutions (easily facilitated with in-game staff assistance). We will also adhere to a classic challenge: minimizing the reliance on healing items during battles, reserving them primarily for the Champion showdown after conquering the Elite Four gauntlet. Remember, the Elite Four is your ultimate training ground. Re-challenging them repeatedly is a fantastic way to hone your team and strategies, gaining valuable experience before aiming for the Champion title.
Let’s dive into building a formidable team that can tackle any Elite Four you encounter.
Assembling Your Elite Squad: Recommended Pokémon
Building a versatile team is key to consistently overcoming the diverse challenges presented by the Elite Four. Here are some highly recommended Pokémon that are not only powerful but also relatively easy to obtain and train, making them perfect for your pokerogue starter guide journey.
Gengar/Haunter: The Ghostly Powerhouse
Gengar stands out as an exceptional choice, capable of single-handedly conquering the Kanto Elite Four. Its impressive Special Attack stat and diverse movepool make it a formidable opponent against a wide range of types.
- Nature: Timid, Hasty, Naive, Rash, Mild, or Modest to maximize its offensive potential.
- Moveset:
- Shadow Ball (Level-up): A powerful Ghost-type STAB (Same Type Attack Bonus) move.
- Psychic (TM obtained in Saffron Gym): Provides coverage against Psychic-weak opponents.
- Thunderbolt (TM purchasable in Celadon Department Store): Excellent Electric-type coverage.
- Flex Slot: Consider Curse, Night Shade, Dark Pulse, Icy Wind, or Destiny Bond for added utility or strategic advantage.
- Item: Spell Tag (Boosts Ghost-type attack damage by 20%, obtainable from wild Haunter in Pokémon Tower, Lavender Town).
Gastly, Gengar’s pre-evolution, can be efficiently leveled up in Victory Road (Kanto) by battling Donphan and Ursaring, as Gastly is immune to their Ground-type attacks. Hunting for Gastly is easily done in Vermillion Graveyard.
Important Note: While Gengar can solo the Kanto Elite Four, future Elite Four challenges will demand a more diverse team. The following Pokémon are excellent additions to prepare you for those tougher battles.
Magnezone: The Electric and Steel Tank
Magnezone is a powerhouse with incredible Special Attack, strong abilities, and a solid Steel/Electric typing providing excellent resistances.
- Moveset:
- Thunderbolt (TM): High-power Electric-type STAB.
- Flash Cannon (Level-up): Strong Steel-type STAB for coverage.
- Two Additional Attacking Moves: Consider moves like Volt Switch or Tri Attack for utility and coverage. Discharge (Level-up) is a budget-friendly alternative to Thunderbolt.
- Thunder Wave (Level-up): Useful for utility, especially with the Sturdy ability.
- Nature: Timid, Hasty, Naive, Rash, Mild, or Modest to enhance its Special Attack and Speed.
- Item: Magnet (Boosts Electric-type damage by 20%, held by wild Voltorb and Magneton in Power Plant and Route 10).
Magnemite, Magnezone’s pre-evolution, is easily leveled up in Seafoam Islands. Magnemite can be readily found in the Power Plant.
Slowbro: The Bulky Special Attacker
Slowbro is an incredibly durable Pokémon with excellent defensive stats, a vast movepool, and surprising offensive capabilities.
- Moveset:
- Surf (HM): Reliable Water-type STAB.
- Ice Beam (TM from Celadon Department Store): Provides excellent coverage against Grass and Dragon types.
- Psychic (Level-up): Powerful Psychic-type STAB.
- Slack Off (Level-up): Essential for recovery and tanking hits.
- Nature: Quiet, Modest, Bold, Relaxed, Sassy, or Calm to maximize its Special Attack or bulk.
- Item: Leftovers (Provides passive HP recovery each turn, held by Munchlax and Snorlax in Munchlax Resort, also found in Dig Spots).
Slowpoke, Slowbro’s pre-evolution, can be efficiently leveled up in Victory Road. Hunting for Slowpoke is easy in Route 22.
Machamp/Machoke: The Fighting Force
Machamp or Machoke are excellent utility Pokémon, providing strong physical offense and access to powerful Fighting-type moves, further enhanced by their No Guard ability.
- Moveset:
- Dynamic Punch (Level-up): High-power Fighting-type STAB with a chance to confuse.
- Cross Chop (Level-up): Another strong Fighting-type STAB move.
- Earthquake (TM in Viridian Gym): Excellent Ground-type coverage.
- Rock Slide (Move Tutor in Rock Tunnel): Provides Rock-type coverage.
- Nature: Adamant, Jolly, Naughty, Lonely, Naive, or Hasty to maximize Attack and Speed.
- Item: Black Belt (Boosts Fighting-type move damage by 20%, found on wild Makuhita in Seafoam Islands or Primeape in Victory Road Kanto 2F).
Machop, Machamp’s pre-evolution, can be leveled up in Victory Road. Machop can be hunted in Rock Tunnel or Victory Road.
Golem/Graveler: The Rock Solid Support
Golem serves as a sturdy utility Pokémon for the Elite Four, primarily for support but also capable of delivering heavy Rock and Ground-type hits. Its Sturdy ability is invaluable for setting up entry hazards.
- Moveset:
- Stealth Rock (Level-up): Sets up entry hazards, weakening opponents upon switching in.
- Earthquake (Level-up): Powerful Ground-type STAB.
- Stone Edge (Level-up): High-critical-hit-ratio Rock-type STAB.
- Flex Slot: Rollout, Rock Slide, or Explosion for additional Rock-type offense or a final, powerful attack.
- Nature: Brave, Adamant, Naughty, Impish, Relaxed, Careful, or Sassy to enhance its Attack or Defense.
- Item: Hard Stone (Boosts Rock-type attack damage by 20%, obtainable from wild Geodude in Mt. Moon).
Geodude, Golem’s pre-evolution, is easily leveled up in Cinnabar Mansion. Geodude can be hunted in Rock Tunnel.
Bellossom: The Special Grass Sweeper
Bellossom is an exceptional Grass-type Pokémon for PvE (Player vs. Environment) content, boasting access to powerful moves like Moonblast, Giga Drain, and Quiver Dance.
- Moveset:
- Giga Drain (Level-up): Strong Grass-type STAB with HP recovery.
- Moonblast (Level-up): Powerful Fairy-type coverage.
- Moonlight (Gloom Level-up): Reliable healing.
- Quiver Dance (Level-up): Boosts Special Attack, Special Defense, and Speed.
- Nature: Modest, Timid, Bold, Calm, Rash, Mild, Hasty, or Naive to maximize its Special Attack and Speed.
- Item: Miracle Seed (Boosts Grass-type attack damage by 20%, from wild Tangela in Routes 12, 15, or 21).
Oddish, Bellossom’s pre-evolution, can be leveled up in Victory Road and Seafoam Islands. Oddish can be hunted in Route 25 or 5.
Elite Four Region Breakdown: Strategies and Weaknesses
Now, let’s break down each Elite Four region, providing specific strategies and highlighting the weaknesses of each member to guide your pokerogue starter guide journey.
Kanto Elite Four: Level 75 Recommended
The Kanto Elite Four can be a deceptive challenge. For newcomers, it might seem overwhelming due to a lack of familiarity with type matchups and effective Pokémon training. However, with the right preparation, it becomes quite manageable. Focus on understanding type advantages and avoid using under-leveled or poorly-suited Pokémon.
Lorelei – Water/Ice
Lorelei is often considered the easiest of the Kanto Elite Four to tackle. Her team consists of Dewgong, Slowbro, Lapras, Jynx, and Cloyster.
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Team Weaknesses: Grass and Electric types are super effective against most of her team (Dewgong, Slowbro, Lapras, Cloyster). Fighting-types are also effective against Dewgong, Lapras, and Cloyster. Jynx is vulnerable to Fire, Steel, Ghost, Dark, Bug, and Rock.
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Strategy: Electric-type attacks are highly effective against four out of five of her Pokémon. Consider using a dedicated Electric-type like Magnezone. For Jynx, a strong Dark or Ghost-type move from Gengar will be effective. Setting up Stealth Rock with Golem can also weaken her team as they switch in. Grass types, while seemingly strong, are not universally recommended due to their vulnerabilities in later Elite Four battles.
Bruno – Fighting/Rock
Bruno is a recurring Elite Four member known for his Fighting-type focus, but his Kanto team is surprisingly straightforward. His team includes two Onix, Hitmonchan, Hitmonlee, and Machamp.
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Team Weaknesses: Psychic, Fairy, and Flying types are super effective against Hitmonchan, Hitmonlee, and Machamp. Onix is weak to Grass, Water, Steel, Ice, and Ground.
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Strategy: Psychic or Fairy-type attacks will easily handle most of Bruno’s team. Flying types can also be used, but be cautious against Onix’s Rock-type moves. This is arguably the easiest fight in the Kanto Elite Four.
Agatha – Ghost/Poison
Agatha specializes in Ghost and Poison types. Her team is composed of two Gengar, a Haunter, Arbok, and Crobat.
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Team Weaknesses: Psychic, Ground, Ghost, and Dark types are effective against her Ghost Pokémon. Arbok and Crobat are weak to Psychic and Ground. Crobat is also weak to Electric, Ice, and Rock.
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Strategy: Psychic-type attacks are highly effective against most of her team. However, be mindful that Psychic is weak to Ghost. Using a fast Psychic attacker like Alakazam or a powerful Ghost-type like Gengar (with Shadow Ball) is recommended. Lead with Gengar and use Shadow Ball to quickly take down her team.
Lance – Dragon/Flying
Lance is the final member of the Kanto Elite Four, and he presents a more varied challenge. His team includes Charizard, Dragonair, Aerodactyl, Dragonite, Gyarados, and Tyranitar.
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Team Weaknesses: Ice types are devastatingly effective against Dragonair and Dragonite (4x weakness). Dragon, Fairy, and Rock are also effective against Dragonite. Charizard and Aerodactyl are weak to Rock, Water, and Electric. Gyarados is weak to Electric and Rock. Tyranitar has a whopping seven weaknesses: Ground, Steel, Water, Grass, Fighting, Bug, and Fairy.
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Strategy: Combine Rock and Ice-type attacks to exploit the weaknesses of most of Lance’s team. Ice Beam from Slowbro is excellent against his Dragon types. Rock-type moves from Golem can handle Charizard, Aerodactyl, and Gyarados. Tyranitar, despite its bulk, is easily taken down due to its numerous weaknesses.
Gary – Varied Team
Gary, often considered the Champion in Kanto, has a well-rounded team that requires a more individual approach. His team consists of Pidgeot, Alakazam, Rhydon, Arcanine, Exeggutor, and Blastoise.
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Team Weaknesses: Pidgeot is weak to Rock, Electric, and Ice. Alakazam is weak to Ghost, Dark, and Bug. Arcanine is weak to Water, Ground, and Rock. Rhydon is extremely weak to Water and Grass (4x weakness), also weak to Steel, Ice, and Ground. Exeggutor is weak to Bug, Ghost, Dark, Flying, Ice, Poison, Fire. Blastoise is weak to Grass and Electric.
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Strategy: There isn’t a single type that dominates Gary’s team. You’ll need to analyze each Pokémon individually and switch accordingly. Electric-type attacks are effective against Pidgeot and Blastoise. Water and Grass moves are excellent against Rhydon. Ghost or Dark moves can handle Alakazam. Rock moves are effective against Pidgeot and Arcanine.
Johto Elite Four: Level 80-85 Recommended
Building upon your Kanto experience, the Johto Elite Four requires a slightly higher level of strategy and Pokémon strength. Your core team from Kanto will still be effective here, but be prepared for tougher challenges.
Will – Psychic
Will is the first member of the Johto Elite Four, specializing in Psychic types. His team includes Bronzong, Jynx, Grumpig, Slowbro, Gardevoir, and Xatu.
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Team Weaknesses: Ghost, Dark, and Fire types are effective against Psychic types. Bronzong (with Levitate) is only weak to Fire, Dark, and Ghost. Jynx is weak to Rock, Steel, Fire, Ghost, Dark, and Bug. Gardevoir is weak to Poison, Steel, and Ghost. Xatu is weak to Electric, Rock, Ice, Ghost, and Dark.
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Strategy: Ghost-type attacks from Gengar are incredibly effective against Will’s team. Shadow Ball will sweep through most of his Pokémon. Be mindful of Bronzong’s Steel typing and Levitate ability; Fire-type moves can be useful here, or simply strong Dark or Ghost attacks.
Koga – Poison
Koga, known for his Poison-type focus, can be a bit of a “newbie trap” as his team has some resistances to typical counters. His team includes Skuntank, Venomoth, Toxicroak, Swalot, Muk, and Crobat.
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Team Weaknesses: Ground and Psychic types are generally effective against Poison types. Skuntank (Poison/Dark) is only weak to Ground. Venomoth is weak to Rock, Fire, Flying, and Psychic. Toxicroak (Poison/Fighting) is weak to Psychic, Flying, and Ground. Swalot and Muk are weak to Ground and Psychic. Crobat (Poison/Flying) is weak to Electric, Rock, Ice, and Psychic.
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Strategy: Be cautious with Psychic attacks against Skuntank due to its Dark typing, which provides immunity. Golem with Ground-type moves like Earthquake is excellent for Skuntank, Swalot, and Muk. Psychic attacks are still effective against Venomoth, Toxicroak, and Crobat.
Bruno (Again!) – Fighting
Bruno returns in the Johto Elite Four with a more formidable Fighting-type team. His team includes Hitmonchan, Hitmonlee, Hitmontop, Hariyama, Lucario, and Machamp.
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Team Weaknesses: Fairy, Flying, and Psychic types are super effective against Fighting types. Lucario (Fighting/Steel) resists Fairy, Flying, and Psychic, but is weak to Ground, Fire, and Fighting.
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Strategy: Fairy, Flying, or Psychic attacks will handle most of Bruno’s team. Bellossom with Moonblast (Fairy) and Psychic moves from Slowbro or Gengar are excellent choices. For Lucario, Ground or Fire-type moves are recommended. Machamp’s Dynamic Punch and Cross Chop will be powerful, so be prepared to withstand physical hits.
Karen – Dark
Karen, specializing in Dark types, presents a significant challenge with a team that hits hard and has good coverage. Her team includes Weavile, Absol, Spiritomb, Houndoom, Honchkrow, and Umbreon.
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Team Weaknesses: Fighting, Fairy, and Bug types are super effective against Dark types. Weavile (Dark/Ice) is weak to Fire, Steel, Rock, Fighting, Fairy, and Bug. Absol is weak to Fairy, Fighting, and Bug. Spiritomb (Ghost/Dark) is only weak to Fairy. Houndoom (Dark/Fire) is weak to Rock, Ground, Water, and Fighting. Honchkrow (Dark/Flying) is weak to Rock, Ice, Electric, and Fairy. Umbreon is weak to Fairy, Fighting, and Bug.
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Strategy: Karen’s team is aggressive and can quickly overwhelm unprepared trainers. Combining Fighting and Fairy-type attacks is crucial. Machamp and Bellossom can work together effectively. Spiritomb is only weak to Fairy, so focus Fairy moves on it. Be prepared for fast and powerful attacks from Weavile, Absol, and Houndoom.
Lance (Again!) – Dragon
Lance returns once more as the final member of the Johto Elite Four, this time with a Dragon-focused team that is surprisingly easier than his Kanto team in some respects. His team includes Charizard, Gyarados, Garchomp, Altaria, Salamence, and Dragonite.
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Team Weaknesses: Ice types are devastating against Dragon types (4x weakness for Altaria, Salamence, Dragonite). Dragon, Fairy, and Rock are also effective against Dragon types. Charizard is weak to Water, Electric, and Rock. Gyarados is weak to Electric and Rock. Garchomp (Dragon/Ground) is weak to Ice (4x weakness), Dragon, and Fairy.
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Strategy: Ice-type attacks are the key to this fight. Ice Beam from Slowbro will devastate most of Lance’s team, especially Altaria, Salamence, and Dragonite, which are 4x weak to Ice. Rock-type attacks from Golem can handle Charizard and Gyarados. Garchomp, despite its bulk, also falls quickly to Ice moves.
Hoenn Elite Four: Level 70-75 Recommended
The Hoenn Elite Four often features slightly lower levels compared to Johto, but still requires strategic team building and type awareness. Your core team remains effective, with adjustments based on specific member weaknesses.
Sidney – Dark
Sidney, specializing in Dark types, presents a team that is generally weaker compared to Karen’s Dark team in Johto. His team includes Mightyena, Shiftry, Zoroark, Cacturne, Sharpedo, and Absol.
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Team Weaknesses: Fighting, Bug, and Fairy types are super effective against Dark types. Shiftry (Grass/Dark) and Cacturne (Grass/Dark) are additionally weak to Poison, Fire, Flying, and Ice. Sharpedo (Water/Dark) is weak to Electric and Grass.
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Strategy: Fighting and Fairy-type attacks will easily handle most of Sidney’s team. Machamp and Bellossom will excel here. His team is generally considered one of the easiest Elite Four challenges.
Phoebe – Ghost
Phoebe, the Ghost-type specialist, can be annoying with status moves and Ghost-type offense. Her team includes Dusclops, Banette, Sableye, Chandelure, Mismagius, and Dusknoir.
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Team Weaknesses: Ghost and Dark types are super effective against Ghost types. Sableye (Dark/Ghost) is only weak to Fairy. Chandelure (Ghost/Fire) is weak to Ghost, Dark, Ground, Rock, and Water.
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Strategy: Gengar’s Shadow Ball will be highly effective against most of Phoebe’s team. For Sableye, use Fairy-type moves from Bellossom. Chandelure, with its Fire typing, is also vulnerable to Water and Rock moves, providing additional options.
Glacia – Ice
Glacia, specializing in Ice types, has a team of bulky and somewhat slow Pokémon. Her team includes Abomasnow, Froslass, Glalie, Walrein, Vanilluxe, and Beartic.
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Team Weaknesses: Fire, Fighting, Rock, Steel, and Grass types are effective against Ice types. Abomasnow (Grass/Ice) is 4x weak to Fire and Fighting. Froslass (Ice/Ghost) is weak to Fire, Steel, Rock, Ghost, and Dark. Glalie, Vanilluxe, and Beartic are weak to Fighting, Fire, Rock, and Steel. Walrein (Ice/Water) is weak to Grass, Electric, Rock, and Fighting.
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Strategy: Rock-type attacks from Golem will decimate Glacia’s team. Stone Edge and Rock Slide will be extremely effective. Fire and Fighting types are also excellent choices. Her team is generally slow and not overly threatening offensively.
Drake – Dragon
Drake, the Dragon-type specialist, has a team that is surprisingly easy to handle with the right Pokémon. His team includes Altaria, Flygon, Kingdra, Haxorus, Salamence, and Dragalge.
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Team Weaknesses: Ice, Fairy, and Dragon types are super effective against Dragon types (4x weakness for Altaria and Salamence). Dragalge (Poison/Dragon) is weak to Dragon, Ground, and Psychic. Kingdra (Water/Dragon) is weak to Dragon and Fairy. Flygon (Ground/Dragon) is weak to Ice, Dragon, and Fairy. Haxorus is weak to Dragon, Fairy, and Ice.
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Strategy: Bellossom, with its Fairy-type Moonblast, can handle most of Drake’s Dragon types. Ice Beam from Slowbro is also highly effective. Golem can be used for Dragalge if needed, or even Gengar with Shadow Ball. Drake’s team is generally considered one of the easier Dragon-type Elite Four challenges.
Steven – Steel/Rock/Ground
Steven, the Hoenn Champion, has a mixed team that is bulky and requires strategic switching to handle effectively. His team includes Claydol, Cradily, Armaldo, Metagross, Skarmory, and Aggron.
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Team Weaknesses: Claydol (Ground/Psychic) is weak to Grass, Ice, Water, Dark, and Ghost. Cradily (Rock/Grass) is weak to Fighting, Steel, and Ice (4x weak to Bug). Armaldo (Rock/Bug) is weak to Steel, Water, and Rock. Metagross (Steel/Psychic) is weak to Fire, Ghost, Dark, and Ground. Skarmory (Steel/Flying) is weak to Fire and Electric. Aggron (Steel/Rock) is weak to Fighting and Ground (4x weak to Fighting and Ground), Water.
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Strategy: Steven’s team requires strategic switching to exploit their diverse weaknesses. Water and Ground-type moves are effective against multiple members. Fighting types are excellent against Cradily and Aggron. Fire types are useful against Metagross and Skarmory. Be prepared for a more tactical battle with Steven.
Sinnoh Elite Four: Level 75-80 Recommended
The Sinnoh Elite Four presents a balanced challenge, requiring a well-rounded team and strategic planning. Your core team will still be valuable, but adjustments and tactical play are key.
Aaron – Bug
Aaron, specializing in Bug types, has a team that is very weak to Fire. His team includes Galvantula, Vespiquen, Heracross, Scizor, Yanmega, and Drapion.
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Team Weaknesses: Fire types are devastating against Bug types (4x weak to Fire for Scizor). Rock, Flying, and Electric are also effective against Bug types. Drapion (Poison/Dark) is only weak to Ground.
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Strategy: Fire-type attacks will sweep through most of Aaron’s team. Magnezone with Thunderbolt and Golem with Rock-type moves can also be effective. Be cautious of Drapion, which is immune to Psychic and only weak to Ground; Golem’s Earthquake will handle it.
Bertha – Ground
Bertha, the Ground-type specialist, has a team that is easily handled by Water and Grass types. Her team includes Whiscash, Golem, Hippowdon, Excadrill, Gliscor, and Rhyperior.
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Team Weaknesses: Water, Grass, and Ice types are super effective against Ground types. Whiscash (Water/Ground) is 4x weak to Grass. Golem and Rhyperior (Rock/Ground) are 4x weak to Water and Grass, also weak to Ice, Steel, Fighting, and Ground. Excadrill (Ground/Steel) is weak to Water, Fighting, Ground, and Fire. Gliscor (Ground/Flying) is weak to Water and Ice. Hippowdon is weak to Grass, Water, and Ice.
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Strategy: Water-type attacks from Slowbro will dominate Bertha’s team. Surf will be incredibly effective. Grass types can also be used, especially against Whiscash. Once Whiscash is down, spamming Water moves will secure victory.
Flint – Fire
Flint, the Fire-type specialist, has a team that is surprisingly weak to Ground and Water types. His team includes Infernape, Rapidash, Ninetales, Magmortar, Houndoom, and Darmanitan.
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Team Weaknesses: Water, Ground, and Rock types are effective against Fire types. Infernape (Fire/Fighting) is weak to Flying, Psychic, Ground, and Water. Houndoom (Dark/Fire) is weak to Ground, Rock, Water, and Fighting.
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Strategy: Ground and Water-type moves will easily handle Flint’s team. Earthquake from Golem and Surf from Slowbro will be incredibly effective. His team is overwhelmingly weak to these types.
Lucian – Psychic
Lucian, the Psychic-type specialist, has a more balanced team that requires careful type matchup consideration. His team includes Alakazam, Mr. Mime, Bronzong, Girafarig, Sigilyph, and Gallade.
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Team Weaknesses: Ghost, Dark, and Bug types are effective against Psychic types. Bronzong (Steel/Psychic) with Levitate is only weak to Fire, Dark, and Ghost. Mr. Mime (Psychic/Fairy) is weak to Ghost, Poison, and Steel. Sigilyph (Psychic/Flying) is weak to Ice, Rock, Electric, Ghost, and Dark. Gallade (Psychic/Fighting) is weak to Ghost, Flying, and Fairy. Girafarig (Normal/Psychic) is weak to Dark and Bug.
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Strategy: Be strategic with your attacks as Lucian’s team has varied weaknesses and some immunities. Gengar with Shadow Ball and Dark Pulse can handle Alakazam, Bronzong, Girafarig, and Sigilyph. Bellossom can be used against Mr. Mime and Gallade. Be mindful of Bronzong’s Levitate when using Ground moves.
Cynthia – Varied Team (Champion)
Cynthia, the Sinnoh Champion, is often considered one of the toughest Champions due to her balanced and powerful team. Her team includes Togekiss, Lucario, Garchomp, Milotic, Spiritomb, and Roserade.
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Team Weaknesses: Togekiss (Fairy/Flying) is weak to Steel, Poison, Electric, Rock, and Ice. Lucario (Fighting/Steel) is weak to Fighting, Fire, and Ground. Garchomp (Dragon/Ground) is weak to Ice (4x weakness), Dragon, and Fairy. Milotic (Water) is weak to Grass and Electric. Spiritomb (Ghost/Dark) is only weak to Fairy. Roserade (Grass/Poison) is weak to Psychic, Fire, Flying, and Ice.
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Strategy: Cynthia’s team requires a well-rounded approach. Ice-type moves are crucial for Garchomp (4x weakness). Fairy-type moves are essential for Spiritomb and Garchomp. Electric and Grass moves are effective against Milotic. Fighting, Fire, and Ground moves can handle Lucario. Steel, Poison, Electric, Rock, and Ice moves are options for Togekiss. Be prepared for a challenging and strategic battle.
Conclusion: Your Elite Four Conquest Awaits
This pokerogue starter guide provides you with a solid foundation for tackling the Elite Four across various regions. By understanding type matchups, building a balanced team with versatile Pokémon like Gengar, Magnezone, Slowbro, Machamp, Golem, and Bellossom, and applying the strategies outlined for each Elite Four member, you’ll be well-equipped to achieve victory. Remember, the Elite Four is a test of skill and preparation. With practice and strategic adjustments, you’ll not only conquer them but also become a more proficient Pokémon trainer. Good luck on your Elite Four journey!